polygone/Library/PackageCache/com.unity.multiplayer.mlapi@3e3aef6aa0/Runtime/Serialization/AutoNetworkSerializable.cs
2021-08-02 05:44:37 -04:00

38 lines
No EOL
1.2 KiB
C#

namespace MLAPI.Serialization
{
/// <summary>
/// AutoBitWritable implements INetworkSerializable and automatically serializes fields using reflection
/// </summary>
public abstract class AutoNetworkSerializable : INetworkSerializable
{
private void Write(NetworkWriter writer)
{
var fields = SerializationManager.GetFieldsForType(GetType());
for (int i = 0; i < fields.Length; i++)
{
writer.WriteObjectPacked(fields[i].GetValue(this));
}
}
private void Read(NetworkReader reader)
{
var fields = SerializationManager.GetFieldsForType(GetType());
for (int i = 0; i < fields.Length; i++)
{
fields[i].SetValue(this, reader.ReadObjectPacked(fields[i].FieldType));
}
}
public void NetworkSerialize(NetworkSerializer serializer)
{
if (serializer.IsReading)
{
Read(serializer.Reader);
}
else
{
Write(serializer.Writer);
}
}
}
}