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||||
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||||
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||||
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<HintPath>C:\Program Files\Unity\Hub\Editor\2021.1.4f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Security.Principal.dll</HintPath>
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<HintPath>C:\Program Files\Unity\Hub\Editor\2021.1.4f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Threading.Tasks.dll</HintPath>
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<Name>Assembly-CSharp</Name>
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||||
<Target Name="GenerateTargetFrameworkMonikerAttribute" />
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
||||
Other similar extension points exist, see Microsoft.Common.targets.
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<Target Name="BeforeBuild">
|
||||
</Target>
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||||
<Target Name="AfterBuild">
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</Target>
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-->
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713
Assembly-CSharp-firstpass.csproj
Normal file
713
Assembly-CSharp-firstpass.csproj
Normal file
|
@ -0,0 +1,713 @@
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|||
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<TargetFrameworkVersion>v4.7.1</TargetFrameworkVersion>
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||||
<FileAlignment>512</FileAlignment>
|
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<BaseDirectory>.</BaseDirectory>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
|
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<Optimize>false</Optimize>
|
||||
<OutputPath>Temp\Bin\Debug\</OutputPath>
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719
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719
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<OutputPath>Temp\Bin\Debug\</OutputPath>
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<NoWarn>0169</NoWarn>
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<UnityProjectGenerator>Package</UnityProjectGenerator>
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<UnityProjectGeneratorVersion>2.0.7</UnityProjectGeneratorVersion>
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<UnityProjectType>Game:1</UnityProjectType>
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<UnityBuildTarget>StandaloneWindows64:19</UnityBuildTarget>
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Reference in a new issue