polygone/Library/PackageCache/com.unity.multiplayer.mlapi@3e3aef6aa0/Runtime/Connection/NetworkClient.cs
2021-08-02 05:44:37 -04:00

25 lines
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635 B
C#

using System.Collections.Generic;
namespace MLAPI.Connection
{
/// <summary>
/// A NetworkClient
/// </summary>
public class NetworkClient
{
/// <summary>
/// The ClientId of the NetworkClient
/// </summary>
public ulong ClientId;
/// <summary>
/// The PlayerObject of the Client
/// </summary>
public NetworkObject PlayerObject;
/// <summary>
/// The NetworkObject's owned by this Client
/// </summary>
public readonly List<NetworkObject> OwnedObjects = new List<NetworkObject>();
}
}