using System.Collections.Generic;
namespace MLAPI.Connection
{
///
/// A NetworkClient
///
public class NetworkClient
{
///
/// The ClientId of the NetworkClient
///
public ulong ClientId;
///
/// The PlayerObject of the Client
///
public NetworkObject PlayerObject;
///
/// The NetworkObject's owned by this Client
///
public readonly List OwnedObjects = new List();
}
}