Commit graph

16 commits

Author SHA1 Message Date
45e8b4ee49 Re-add setTitle() due to it needing to call a GLFW specific function. 2023-05-31 15:01:44 -04:00
ec65375271 Fix small inconsistencies. 2023-05-31 13:54:39 -04:00
c5972b9dd2 Add texture loading. 2023-05-31 13:47:13 -04:00
34b9ac0d05 Add Project Lombok to remove all getters and setters. 2023-05-29 03:31:31 -04:00
51218fd182 Fixed rendering! Changed GL_FLAT to GL_FLOAT in ObjectLoader as it was a typo. 2023-05-29 03:10:29 -04:00
dcd1307a71 Attempt adding GLSL shaders for basic color. Not working atm. 2023-05-27 00:35:01 -04:00
a0083f5c21 Add ObjectLoading with sample rectangle. 2023-05-26 23:04:50 -04:00
b8b05ddb0e README update pt. 69 2023-05-26 22:42:18 -04:00
6e87d66718 Fix README punctuation. 2023-05-26 22:40:46 -04:00
ac63df2c53 README update. 2023-05-26 22:39:51 -04:00
71284a9dae Implement RenderManager & Fix escape key callback. 2023-05-26 22:36:34 -04:00
9b1864191d Add engine manager class to handle non window stuff. 2023-05-26 17:40:59 -04:00
5c9ef20e6b Add WindowManager class, get window drawing to screen and create all capabilities. this is the rest of the previous commit because im dumb 2023-05-26 12:11:15 -04:00
402e4e4bb7 Add WindowManager class, get window drawing to screen and create all capabilities. 2023-05-26 12:10:13 -04:00
692b77b133 Initial commit pt.2 - Environment setup 2023-05-26 11:28:23 -04:00
13434a4e7e
Initial commit 2023-05-26 11:20:45 -04:00