terraria-source-code/Cloud.cs
2021-10-26 14:55:42 -04:00

185 lines
7.4 KiB
C#

// Decompiled with JetBrains decompiler
// Type: Terraria.Cloud
// Assembly: Terraria, Version=1.0.4.0, Culture=neutral, PublicKeyToken=null
// MVID: FF258283-FE37-4E8A-A035-CB1E6DC74C3C
// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
using Microsoft.Xna.Framework;
using System;
namespace Terraria
{
public class Cloud
{
public Vector2 position;
public float scale;
public float rotation;
public float rSpeed;
public float sSpeed;
public bool active;
public int type;
public int width;
public int height;
private static Random rand = new Random();
public static void resetClouds()
{
if (Main.cloudLimit < 10)
return;
Main.numClouds = Cloud.rand.Next(10, Main.cloudLimit);
Main.windSpeed = 0.0f;
while ((double) Main.windSpeed == 0.0)
Main.windSpeed = (float) Cloud.rand.Next(-100, 101) * 0.01f;
for (int index = 0; index < 100; ++index)
Main.cloud[index].active = false;
for (int index = 0; index < Main.numClouds; ++index)
Cloud.addCloud();
for (int index = 0; index < Main.numClouds; ++index)
{
if ((double) Main.windSpeed < 0.0)
Main.cloud[index].position.X -= (float) (Main.screenWidth * 2);
else
Main.cloud[index].position.X += (float) (Main.screenWidth * 2);
}
}
public static void addCloud()
{
int index1 = -1;
for (int index2 = 0; index2 < 100; ++index2)
{
if (!Main.cloud[index2].active)
{
index1 = index2;
break;
}
}
if (index1 < 0)
return;
Main.cloud[index1].rSpeed = 0.0f;
Main.cloud[index1].sSpeed = 0.0f;
Main.cloud[index1].type = Cloud.rand.Next(4);
Main.cloud[index1].scale = (float) Cloud.rand.Next(70, 131) * 0.01f;
Main.cloud[index1].rotation = (float) Cloud.rand.Next(-10, 11) * 0.01f;
Main.cloud[index1].width = (int) ((double) Main.cloudTexture[Main.cloud[index1].type].Width * (double) Main.cloud[index1].scale);
Main.cloud[index1].height = (int) ((double) Main.cloudTexture[Main.cloud[index1].type].Height * (double) Main.cloud[index1].scale);
float num = Main.windSpeed;
if (!Main.gameMenu)
num = Main.windSpeed - Main.player[Main.myPlayer].velocity.X * 0.1f;
Main.cloud[index1].position.X = (double) num <= 0.0 ? (float) (Main.screenWidth + Main.cloudTexture[Main.cloud[index1].type].Width + Cloud.rand.Next(Main.screenWidth * 2)) : (float) (-Main.cloud[index1].width - Main.cloudTexture[Main.cloud[index1].type].Width - Cloud.rand.Next(Main.screenWidth * 2));
Main.cloud[index1].position.Y = (float) Cloud.rand.Next((int) ((double) -Main.screenHeight * 0.25), (int) ((double) Main.screenHeight * 0.25));
Main.cloud[index1].position.Y -= (float) Cloud.rand.Next((int) ((double) Main.screenHeight * 0.150000005960464));
Main.cloud[index1].position.Y -= (float) Cloud.rand.Next((int) ((double) Main.screenHeight * 0.150000005960464));
if ((double) Main.cloud[index1].scale > 1.3)
Main.cloud[index1].scale = 1.3f;
if ((double) Main.cloud[index1].scale < 0.7)
Main.cloud[index1].scale = 0.7f;
Main.cloud[index1].active = true;
Rectangle rectangle1 = new Rectangle((int) Main.cloud[index1].position.X, (int) Main.cloud[index1].position.Y, Main.cloud[index1].width, Main.cloud[index1].height);
for (int index3 = 0; index3 < 100; ++index3)
{
if (index1 != index3 && Main.cloud[index3].active)
{
Rectangle rectangle2 = new Rectangle((int) Main.cloud[index3].position.X, (int) Main.cloud[index3].position.Y, Main.cloud[index3].width, Main.cloud[index3].height);
if (rectangle1.Intersects(rectangle2))
Main.cloud[index1].active = false;
}
}
}
public Color cloudColor(Color bgColor)
{
float num1 = (float) (((double) this.scale - 0.400000005960464) * 0.899999976158142);
float num2 = 1.1f;
float num3 = (float) ((double) byte.MaxValue - (double) ((int) byte.MaxValue - (int) bgColor.R) * (double) num2);
float num4 = (float) ((double) byte.MaxValue - (double) ((int) byte.MaxValue - (int) bgColor.G) * (double) num2);
float num5 = (float) ((double) byte.MaxValue - (double) ((int) byte.MaxValue - (int) bgColor.B) * (double) num2);
float maxValue = (float) byte.MaxValue;
float num6 = num3 * num1;
float num7 = num4 * num1;
float num8 = num5 * num1;
float num9 = maxValue * num1;
if ((double) num6 < 0.0)
num6 = 0.0f;
if ((double) num7 < 0.0)
num7 = 0.0f;
if ((double) num8 < 0.0)
num8 = 0.0f;
if ((double) num9 < 0.0)
num9 = 0.0f;
return new Color((int) (byte) num6, (int) (byte) num7, (int) (byte) num8, (int) (byte) num9);
}
public object Clone() => this.MemberwiseClone();
public static void UpdateClouds()
{
int num = 0;
for (int index = 0; index < 100; ++index)
{
if (Main.cloud[index].active)
{
Main.cloud[index].rotation = 0.0f;
Main.cloud[index].Update();
++num;
}
}
for (int index = 0; index < 100; ++index)
{
if (Main.cloud[index].active)
{
if (index > 1 && (!Main.cloud[index - 1].active || (double) Main.cloud[index - 1].scale > (double) Main.cloud[index].scale + 0.02))
{
Cloud cloud = (Cloud) Main.cloud[index - 1].Clone();
Main.cloud[index - 1] = (Cloud) Main.cloud[index].Clone();
Main.cloud[index] = cloud;
}
if (index < 99 && (!Main.cloud[index].active || (double) Main.cloud[index + 1].scale < (double) Main.cloud[index].scale - 0.02))
{
Cloud cloud = (Cloud) Main.cloud[index + 1].Clone();
Main.cloud[index + 1] = (Cloud) Main.cloud[index].Clone();
Main.cloud[index] = cloud;
}
}
}
if (num >= Main.numClouds)
return;
Cloud.addCloud();
}
public void Update()
{
if (Main.gameMenu)
{
this.position.X += (float) ((double) Main.windSpeed * (double) this.scale * 3.0);
}
else
{
float num1 = Main.player[Main.myPlayer].velocity.X * 0.18f;
float num2 = (float) (((double) Main.screenPosition.X - (double) Main.screenLastPosition.X) * 0.180000007152557);
if (Main.player[Main.myPlayer].dead)
num2 = 0.0f;
this.position.X += (Main.windSpeed - num2) * this.scale;
}
if ((double) Main.windSpeed > 0.0)
{
if ((double) this.position.X - (double) Main.cloudTexture[this.type].Width > (double) (Main.screenWidth + 200))
this.active = false;
}
else if ((double) this.position.X + (double) this.width + (double) Main.cloudTexture[this.type].Width < -200.0)
this.active = false;
this.rSpeed += (float) Cloud.rand.Next(-10, 11) * 2E-05f;
if ((double) this.rSpeed > 0.0007)
this.rSpeed = 0.0007f;
if ((double) this.rSpeed < -0.0007)
this.rSpeed = -0.0007f;
if ((double) this.rotation > 0.05)
this.rotation = 0.05f;
if ((double) this.rotation < -0.05)
this.rotation = -0.05f;
this.rotation += this.rSpeed;
this.width = (int) ((double) Main.cloudTexture[this.type].Width * (double) this.scale);
this.height = (int) ((double) Main.cloudTexture[this.type].Height * (double) this.scale);
}
}
}