// Decompiled with JetBrains decompiler // Type: Terraria.Cloud // Assembly: Terraria, Version=1.0.4.0, Culture=neutral, PublicKeyToken=null // MVID: FF258283-FE37-4E8A-A035-CB1E6DC74C3C // Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe using Microsoft.Xna.Framework; using System; namespace Terraria { public class Cloud { public Vector2 position; public float scale; public float rotation; public float rSpeed; public float sSpeed; public bool active; public int type; public int width; public int height; private static Random rand = new Random(); public static void resetClouds() { if (Main.cloudLimit < 10) return; Main.numClouds = Cloud.rand.Next(10, Main.cloudLimit); Main.windSpeed = 0.0f; while ((double) Main.windSpeed == 0.0) Main.windSpeed = (float) Cloud.rand.Next(-100, 101) * 0.01f; for (int index = 0; index < 100; ++index) Main.cloud[index].active = false; for (int index = 0; index < Main.numClouds; ++index) Cloud.addCloud(); for (int index = 0; index < Main.numClouds; ++index) { if ((double) Main.windSpeed < 0.0) Main.cloud[index].position.X -= (float) (Main.screenWidth * 2); else Main.cloud[index].position.X += (float) (Main.screenWidth * 2); } } public static void addCloud() { int index1 = -1; for (int index2 = 0; index2 < 100; ++index2) { if (!Main.cloud[index2].active) { index1 = index2; break; } } if (index1 < 0) return; Main.cloud[index1].rSpeed = 0.0f; Main.cloud[index1].sSpeed = 0.0f; Main.cloud[index1].type = Cloud.rand.Next(4); Main.cloud[index1].scale = (float) Cloud.rand.Next(70, 131) * 0.01f; Main.cloud[index1].rotation = (float) Cloud.rand.Next(-10, 11) * 0.01f; Main.cloud[index1].width = (int) ((double) Main.cloudTexture[Main.cloud[index1].type].Width * (double) Main.cloud[index1].scale); Main.cloud[index1].height = (int) ((double) Main.cloudTexture[Main.cloud[index1].type].Height * (double) Main.cloud[index1].scale); float num = Main.windSpeed; if (!Main.gameMenu) num = Main.windSpeed - Main.player[Main.myPlayer].velocity.X * 0.1f; Main.cloud[index1].position.X = (double) num <= 0.0 ? (float) (Main.screenWidth + Main.cloudTexture[Main.cloud[index1].type].Width + Cloud.rand.Next(Main.screenWidth * 2)) : (float) (-Main.cloud[index1].width - Main.cloudTexture[Main.cloud[index1].type].Width - Cloud.rand.Next(Main.screenWidth * 2)); Main.cloud[index1].position.Y = (float) Cloud.rand.Next((int) ((double) -Main.screenHeight * 0.25), (int) ((double) Main.screenHeight * 0.25)); Main.cloud[index1].position.Y -= (float) Cloud.rand.Next((int) ((double) Main.screenHeight * 0.150000005960464)); Main.cloud[index1].position.Y -= (float) Cloud.rand.Next((int) ((double) Main.screenHeight * 0.150000005960464)); if ((double) Main.cloud[index1].scale > 1.3) Main.cloud[index1].scale = 1.3f; if ((double) Main.cloud[index1].scale < 0.7) Main.cloud[index1].scale = 0.7f; Main.cloud[index1].active = true; Rectangle rectangle1 = new Rectangle((int) Main.cloud[index1].position.X, (int) Main.cloud[index1].position.Y, Main.cloud[index1].width, Main.cloud[index1].height); for (int index3 = 0; index3 < 100; ++index3) { if (index1 != index3 && Main.cloud[index3].active) { Rectangle rectangle2 = new Rectangle((int) Main.cloud[index3].position.X, (int) Main.cloud[index3].position.Y, Main.cloud[index3].width, Main.cloud[index3].height); if (rectangle1.Intersects(rectangle2)) Main.cloud[index1].active = false; } } } public Color cloudColor(Color bgColor) { float num1 = (float) (((double) this.scale - 0.400000005960464) * 0.899999976158142); float num2 = 1.1f; float num3 = (float) ((double) byte.MaxValue - (double) ((int) byte.MaxValue - (int) bgColor.R) * (double) num2); float num4 = (float) ((double) byte.MaxValue - (double) ((int) byte.MaxValue - (int) bgColor.G) * (double) num2); float num5 = (float) ((double) byte.MaxValue - (double) ((int) byte.MaxValue - (int) bgColor.B) * (double) num2); float maxValue = (float) byte.MaxValue; float num6 = num3 * num1; float num7 = num4 * num1; float num8 = num5 * num1; float num9 = maxValue * num1; if ((double) num6 < 0.0) num6 = 0.0f; if ((double) num7 < 0.0) num7 = 0.0f; if ((double) num8 < 0.0) num8 = 0.0f; if ((double) num9 < 0.0) num9 = 0.0f; return new Color((int) (byte) num6, (int) (byte) num7, (int) (byte) num8, (int) (byte) num9); } public object Clone() => this.MemberwiseClone(); public static void UpdateClouds() { int num = 0; for (int index = 0; index < 100; ++index) { if (Main.cloud[index].active) { Main.cloud[index].rotation = 0.0f; Main.cloud[index].Update(); ++num; } } for (int index = 0; index < 100; ++index) { if (Main.cloud[index].active) { if (index > 1 && (!Main.cloud[index - 1].active || (double) Main.cloud[index - 1].scale > (double) Main.cloud[index].scale + 0.02)) { Cloud cloud = (Cloud) Main.cloud[index - 1].Clone(); Main.cloud[index - 1] = (Cloud) Main.cloud[index].Clone(); Main.cloud[index] = cloud; } if (index < 99 && (!Main.cloud[index].active || (double) Main.cloud[index + 1].scale < (double) Main.cloud[index].scale - 0.02)) { Cloud cloud = (Cloud) Main.cloud[index + 1].Clone(); Main.cloud[index + 1] = (Cloud) Main.cloud[index].Clone(); Main.cloud[index] = cloud; } } } if (num >= Main.numClouds) return; Cloud.addCloud(); } public void Update() { if (Main.gameMenu) { this.position.X += (float) ((double) Main.windSpeed * (double) this.scale * 3.0); } else { float num1 = Main.player[Main.myPlayer].velocity.X * 0.18f; float num2 = (float) (((double) Main.screenPosition.X - (double) Main.screenLastPosition.X) * 0.180000007152557); if (Main.player[Main.myPlayer].dead) num2 = 0.0f; this.position.X += (Main.windSpeed - num2) * this.scale; } if ((double) Main.windSpeed > 0.0) { if ((double) this.position.X - (double) Main.cloudTexture[this.type].Width > (double) (Main.screenWidth + 200)) this.active = false; } else if ((double) this.position.X + (double) this.width + (double) Main.cloudTexture[this.type].Width < -200.0) this.active = false; this.rSpeed += (float) Cloud.rand.Next(-10, 11) * 2E-05f; if ((double) this.rSpeed > 0.0007) this.rSpeed = 0.0007f; if ((double) this.rSpeed < -0.0007) this.rSpeed = -0.0007f; if ((double) this.rotation > 0.05) this.rotation = 0.05f; if ((double) this.rotation < -0.05) this.rotation = -0.05f; this.rotation += this.rSpeed; this.width = (int) ((double) Main.cloudTexture[this.type].Width * (double) this.scale); this.height = (int) ((double) Main.cloudTexture[this.type].Height * (double) this.scale); } } }