50 lines
1.3 KiB
C#
50 lines
1.3 KiB
C#
// Decompiled with JetBrains decompiler
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// Type: Terraria.DataStructures.ColorSlidersSet
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// Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null
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// MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83
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// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
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using Microsoft.Xna.Framework;
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namespace Terraria.DataStructures
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{
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public class ColorSlidersSet
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{
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public float Hue;
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public float Saturation;
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public float Luminance;
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public float Alpha = 1f;
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public void SetHSL(Color color)
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{
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Vector3 hsl = Main.rgbToHsl(color);
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this.Hue = hsl.X;
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this.Saturation = hsl.Y;
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this.Luminance = hsl.Z;
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}
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public void SetHSL(Vector3 vector)
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{
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this.Hue = vector.X;
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this.Saturation = vector.Y;
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this.Luminance = vector.Z;
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}
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public Color GetColor()
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{
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Color rgb = Main.hslToRgb(this.Hue, this.Saturation, this.Luminance);
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rgb.A = (byte) ((double) this.Alpha * (double) byte.MaxValue);
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return rgb;
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}
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public Vector3 GetHSLVector() => new Vector3(this.Hue, this.Saturation, this.Luminance);
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public void ApplyToMainLegacyBars()
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{
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Main.hBar = this.Hue;
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Main.sBar = this.Saturation;
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Main.lBar = this.Luminance;
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Main.aBar = this.Alpha;
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}
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}
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}
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