// Decompiled with JetBrains decompiler // Type: Terraria.DataStructures.ColorSlidersSet // Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null // MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83 // Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe using Microsoft.Xna.Framework; namespace Terraria.DataStructures { public class ColorSlidersSet { public float Hue; public float Saturation; public float Luminance; public float Alpha = 1f; public void SetHSL(Color color) { Vector3 hsl = Main.rgbToHsl(color); this.Hue = hsl.X; this.Saturation = hsl.Y; this.Luminance = hsl.Z; } public void SetHSL(Vector3 vector) { this.Hue = vector.X; this.Saturation = vector.Y; this.Luminance = vector.Z; } public Color GetColor() { Color rgb = Main.hslToRgb(this.Hue, this.Saturation, this.Luminance); rgb.A = (byte) ((double) this.Alpha * (double) byte.MaxValue); return rgb; } public Vector3 GetHSLVector() => new Vector3(this.Hue, this.Saturation, this.Luminance); public void ApplyToMainLegacyBars() { Main.hBar = this.Hue; Main.sBar = this.Saturation; Main.lBar = this.Luminance; Main.aBar = this.Alpha; } } }