228 lines
9.1 KiB
C#
228 lines
9.1 KiB
C#
// Decompiled with JetBrains decompiler
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// Type: Terraria.GameContent.Biomes.GraniteBiome
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// Assembly: Terraria, Version=1.3.5.3, Culture=neutral, PublicKeyToken=null
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// MVID: 68659D26-2BE6-448F-8663-74FA559E6F08
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// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
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using Microsoft.Xna.Framework;
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using System;
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using System.Collections.Generic;
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using Terraria.DataStructures;
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using Terraria.ID;
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using Terraria.World.Generation;
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namespace Terraria.GameContent.Biomes
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{
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public class GraniteBiome : MicroBiome
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{
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private const int MAX_MAGMA_ITERATIONS = 300;
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private static GraniteBiome.Magma[,] _sourceMagmaMap = new GraniteBiome.Magma[200, 200];
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private static GraniteBiome.Magma[,] _targetMagmaMap = new GraniteBiome.Magma[200, 200];
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public override bool Place(Point origin, StructureMap structures)
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{
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if (GenBase._tiles[origin.X, origin.Y].active())
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return false;
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int length1 = GraniteBiome._sourceMagmaMap.GetLength(0);
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int length2 = GraniteBiome._sourceMagmaMap.GetLength(1);
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int index1 = length1 / 2;
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int index2 = length2 / 2;
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origin.X -= index1;
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origin.Y -= index2;
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for (int index3 = 0; index3 < length1; ++index3)
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{
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for (int index4 = 0; index4 < length2; ++index4)
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{
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int i = index3 + origin.X;
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int j = index4 + origin.Y;
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GraniteBiome._sourceMagmaMap[index3, index4] = GraniteBiome.Magma.CreateEmpty(WorldGen.SolidTile(i, j) ? 4f : 1f);
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GraniteBiome._targetMagmaMap[index3, index4] = GraniteBiome._sourceMagmaMap[index3, index4];
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}
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}
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int max1 = index1;
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int min1 = index1;
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int max2 = index2;
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int min2 = index2;
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for (int index5 = 0; index5 < 300; ++index5)
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{
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for (int index6 = max1; index6 <= min1; ++index6)
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{
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for (int index7 = max2; index7 <= min2; ++index7)
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{
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GraniteBiome.Magma sourceMagma1 = GraniteBiome._sourceMagmaMap[index6, index7];
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if (sourceMagma1.IsActive)
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{
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float num1 = 0.0f;
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Vector2 zero = Vector2.Zero;
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for (int index8 = -1; index8 <= 1; ++index8)
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{
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for (int index9 = -1; index9 <= 1; ++index9)
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{
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if (index8 != 0 || index9 != 0)
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{
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Vector2 vector2 = new Vector2((float) index8, (float) index9);
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vector2.Normalize();
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GraniteBiome.Magma sourceMagma2 = GraniteBiome._sourceMagmaMap[index6 + index8, index7 + index9];
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if ((double) sourceMagma1.Pressure > 0.00999999977648258 && !sourceMagma2.IsActive)
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{
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if (index8 == -1)
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max1 = Utils.Clamp<int>(index6 + index8, 1, max1);
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else
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min1 = Utils.Clamp<int>(index6 + index8, min1, length1 - 2);
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if (index9 == -1)
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max2 = Utils.Clamp<int>(index7 + index9, 1, max2);
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else
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min2 = Utils.Clamp<int>(index7 + index9, min2, length2 - 2);
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GraniteBiome._targetMagmaMap[index6 + index8, index7 + index9] = sourceMagma2.ToFlow();
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}
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float pressure = sourceMagma2.Pressure;
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num1 += pressure;
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zero += pressure * vector2;
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}
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}
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}
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float num2 = num1 / 8f;
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if ((double) num2 > (double) sourceMagma1.Resistance)
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{
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float num3 = zero.Length() / 8f;
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float pressure = Math.Max(0.0f, (float) ((double) Math.Max(num2 - num3 - sourceMagma1.Pressure, 0.0f) + (double) num3 + (double) sourceMagma1.Pressure * 0.875) - sourceMagma1.Resistance);
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GraniteBiome._targetMagmaMap[index6, index7] = GraniteBiome.Magma.CreateFlow(pressure, Math.Max(0.0f, sourceMagma1.Resistance - pressure * 0.02f));
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}
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}
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}
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}
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if (index5 < 2)
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GraniteBiome._targetMagmaMap[index1, index2] = GraniteBiome.Magma.CreateFlow(25f);
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Utils.Swap<GraniteBiome.Magma[,]>(ref GraniteBiome._sourceMagmaMap, ref GraniteBiome._targetMagmaMap);
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}
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bool flag1 = origin.Y + index2 > WorldGen.lavaLine - 30;
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bool flag2 = false;
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for (int index10 = -50; index10 < 50 && !flag2; ++index10)
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{
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for (int index11 = -50; index11 < 50 && !flag2; ++index11)
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{
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if (GenBase._tiles[origin.X + index1 + index10, origin.Y + index2 + index11].active())
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{
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switch (GenBase._tiles[origin.X + index1 + index10, origin.Y + index2 + index11].type)
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{
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case 147:
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case 161:
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case 162:
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case 163:
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case 200:
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flag1 = false;
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flag2 = true;
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continue;
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default:
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continue;
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}
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}
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}
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}
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for (int index12 = max1; index12 <= min1; ++index12)
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{
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for (int index13 = max2; index13 <= min2; ++index13)
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{
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GraniteBiome.Magma sourceMagma = GraniteBiome._sourceMagmaMap[index12, index13];
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if (sourceMagma.IsActive)
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{
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Tile tile = GenBase._tiles[origin.X + index12, origin.Y + index13];
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if ((double) Math.Max(1f - Math.Max(0.0f, (float) (Math.Sin((double) (origin.Y + index13) * 0.400000005960464) * 0.699999988079071 + 1.20000004768372) * (float) (0.200000002980232 + 0.5 / Math.Sqrt((double) Math.Max(0.0f, sourceMagma.Pressure - sourceMagma.Resistance)))), sourceMagma.Pressure / 15f) > 0.349999994039536 + (WorldGen.SolidTile(origin.X + index12, origin.Y + index13) ? 0.0 : 0.5))
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{
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if (TileID.Sets.Ore[(int) tile.type])
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tile.ResetToType(tile.type);
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else
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tile.ResetToType((ushort) 368);
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tile.wall = (byte) 180;
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}
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else if ((double) sourceMagma.Resistance < 0.00999999977648258)
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{
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WorldUtils.ClearTile(origin.X + index12, origin.Y + index13);
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tile.wall = (byte) 180;
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}
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if (tile.liquid > (byte) 0 & flag1)
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tile.liquidType(1);
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}
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}
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}
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List<Point16> point16List = new List<Point16>();
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for (int index14 = max1; index14 <= min1; ++index14)
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{
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for (int index15 = max2; index15 <= min2; ++index15)
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{
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if (GraniteBiome._sourceMagmaMap[index14, index15].IsActive)
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{
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int num4 = 0;
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int num5 = index14 + origin.X;
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int num6 = index15 + origin.Y;
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if (WorldGen.SolidTile(num5, num6))
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{
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for (int index16 = -1; index16 <= 1; ++index16)
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{
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for (int index17 = -1; index17 <= 1; ++index17)
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{
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if (WorldGen.SolidTile(num5 + index16, num6 + index17))
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++num4;
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}
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}
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if (num4 < 3)
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point16List.Add(new Point16(num5, num6));
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}
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}
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}
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}
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foreach (Point16 point16 in point16List)
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{
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int x = (int) point16.X;
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int y = (int) point16.Y;
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WorldUtils.ClearTile(x, y, true);
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GenBase._tiles[x, y].wall = (byte) 180;
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}
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point16List.Clear();
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for (int index18 = max1; index18 <= min1; ++index18)
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{
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for (int index19 = max2; index19 <= min2; ++index19)
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{
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GraniteBiome.Magma sourceMagma = GraniteBiome._sourceMagmaMap[index18, index19];
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int index20 = index18 + origin.X;
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int index21 = index19 + origin.Y;
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if (sourceMagma.IsActive)
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{
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WorldUtils.TileFrame(index20, index21);
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WorldGen.SquareWallFrame(index20, index21);
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if (GenBase._random.Next(8) == 0 && GenBase._tiles[index20, index21].active())
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{
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if (!GenBase._tiles[index20, index21 + 1].active())
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WorldGen.PlaceTight(index20, index21 + 1);
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if (!GenBase._tiles[index20, index21 - 1].active())
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WorldGen.PlaceTight(index20, index21 - 1);
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}
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if (GenBase._random.Next(2) == 0)
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Tile.SmoothSlope(index20, index21);
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}
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}
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}
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return true;
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}
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private struct Magma
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{
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public readonly float Pressure;
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public readonly float Resistance;
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public readonly bool IsActive;
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private Magma(float pressure, float resistance, bool active)
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{
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this.Pressure = pressure;
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this.Resistance = resistance;
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this.IsActive = active;
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}
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public GraniteBiome.Magma ToFlow() => new GraniteBiome.Magma(this.Pressure, this.Resistance, true);
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public static GraniteBiome.Magma CreateFlow(float pressure, float resistance = 0.0f) => new GraniteBiome.Magma(pressure, resistance, true);
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public static GraniteBiome.Magma CreateEmpty(float resistance = 0.0f) => new GraniteBiome.Magma(0.0f, resistance, false);
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}
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}
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}
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