// Decompiled with JetBrains decompiler // Type: Terraria.GameContent.Biomes.GraniteBiome // Assembly: Terraria, Version=1.3.5.3, Culture=neutral, PublicKeyToken=null // MVID: 68659D26-2BE6-448F-8663-74FA559E6F08 // Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe using Microsoft.Xna.Framework; using System; using System.Collections.Generic; using Terraria.DataStructures; using Terraria.ID; using Terraria.World.Generation; namespace Terraria.GameContent.Biomes { public class GraniteBiome : MicroBiome { private const int MAX_MAGMA_ITERATIONS = 300; private static GraniteBiome.Magma[,] _sourceMagmaMap = new GraniteBiome.Magma[200, 200]; private static GraniteBiome.Magma[,] _targetMagmaMap = new GraniteBiome.Magma[200, 200]; public override bool Place(Point origin, StructureMap structures) { if (GenBase._tiles[origin.X, origin.Y].active()) return false; int length1 = GraniteBiome._sourceMagmaMap.GetLength(0); int length2 = GraniteBiome._sourceMagmaMap.GetLength(1); int index1 = length1 / 2; int index2 = length2 / 2; origin.X -= index1; origin.Y -= index2; for (int index3 = 0; index3 < length1; ++index3) { for (int index4 = 0; index4 < length2; ++index4) { int i = index3 + origin.X; int j = index4 + origin.Y; GraniteBiome._sourceMagmaMap[index3, index4] = GraniteBiome.Magma.CreateEmpty(WorldGen.SolidTile(i, j) ? 4f : 1f); GraniteBiome._targetMagmaMap[index3, index4] = GraniteBiome._sourceMagmaMap[index3, index4]; } } int max1 = index1; int min1 = index1; int max2 = index2; int min2 = index2; for (int index5 = 0; index5 < 300; ++index5) { for (int index6 = max1; index6 <= min1; ++index6) { for (int index7 = max2; index7 <= min2; ++index7) { GraniteBiome.Magma sourceMagma1 = GraniteBiome._sourceMagmaMap[index6, index7]; if (sourceMagma1.IsActive) { float num1 = 0.0f; Vector2 zero = Vector2.Zero; for (int index8 = -1; index8 <= 1; ++index8) { for (int index9 = -1; index9 <= 1; ++index9) { if (index8 != 0 || index9 != 0) { Vector2 vector2 = new Vector2((float) index8, (float) index9); vector2.Normalize(); GraniteBiome.Magma sourceMagma2 = GraniteBiome._sourceMagmaMap[index6 + index8, index7 + index9]; if ((double) sourceMagma1.Pressure > 0.00999999977648258 && !sourceMagma2.IsActive) { if (index8 == -1) max1 = Utils.Clamp(index6 + index8, 1, max1); else min1 = Utils.Clamp(index6 + index8, min1, length1 - 2); if (index9 == -1) max2 = Utils.Clamp(index7 + index9, 1, max2); else min2 = Utils.Clamp(index7 + index9, min2, length2 - 2); GraniteBiome._targetMagmaMap[index6 + index8, index7 + index9] = sourceMagma2.ToFlow(); } float pressure = sourceMagma2.Pressure; num1 += pressure; zero += pressure * vector2; } } } float num2 = num1 / 8f; if ((double) num2 > (double) sourceMagma1.Resistance) { float num3 = zero.Length() / 8f; float pressure = Math.Max(0.0f, (float) ((double) Math.Max(num2 - num3 - sourceMagma1.Pressure, 0.0f) + (double) num3 + (double) sourceMagma1.Pressure * 0.875) - sourceMagma1.Resistance); GraniteBiome._targetMagmaMap[index6, index7] = GraniteBiome.Magma.CreateFlow(pressure, Math.Max(0.0f, sourceMagma1.Resistance - pressure * 0.02f)); } } } } if (index5 < 2) GraniteBiome._targetMagmaMap[index1, index2] = GraniteBiome.Magma.CreateFlow(25f); Utils.Swap(ref GraniteBiome._sourceMagmaMap, ref GraniteBiome._targetMagmaMap); } bool flag1 = origin.Y + index2 > WorldGen.lavaLine - 30; bool flag2 = false; for (int index10 = -50; index10 < 50 && !flag2; ++index10) { for (int index11 = -50; index11 < 50 && !flag2; ++index11) { if (GenBase._tiles[origin.X + index1 + index10, origin.Y + index2 + index11].active()) { switch (GenBase._tiles[origin.X + index1 + index10, origin.Y + index2 + index11].type) { case 147: case 161: case 162: case 163: case 200: flag1 = false; flag2 = true; continue; default: continue; } } } } for (int index12 = max1; index12 <= min1; ++index12) { for (int index13 = max2; index13 <= min2; ++index13) { GraniteBiome.Magma sourceMagma = GraniteBiome._sourceMagmaMap[index12, index13]; if (sourceMagma.IsActive) { Tile tile = GenBase._tiles[origin.X + index12, origin.Y + index13]; if ((double) Math.Max(1f - Math.Max(0.0f, (float) (Math.Sin((double) (origin.Y + index13) * 0.400000005960464) * 0.699999988079071 + 1.20000004768372) * (float) (0.200000002980232 + 0.5 / Math.Sqrt((double) Math.Max(0.0f, sourceMagma.Pressure - sourceMagma.Resistance)))), sourceMagma.Pressure / 15f) > 0.349999994039536 + (WorldGen.SolidTile(origin.X + index12, origin.Y + index13) ? 0.0 : 0.5)) { if (TileID.Sets.Ore[(int) tile.type]) tile.ResetToType(tile.type); else tile.ResetToType((ushort) 368); tile.wall = (byte) 180; } else if ((double) sourceMagma.Resistance < 0.00999999977648258) { WorldUtils.ClearTile(origin.X + index12, origin.Y + index13); tile.wall = (byte) 180; } if (tile.liquid > (byte) 0 & flag1) tile.liquidType(1); } } } List point16List = new List(); for (int index14 = max1; index14 <= min1; ++index14) { for (int index15 = max2; index15 <= min2; ++index15) { if (GraniteBiome._sourceMagmaMap[index14, index15].IsActive) { int num4 = 0; int num5 = index14 + origin.X; int num6 = index15 + origin.Y; if (WorldGen.SolidTile(num5, num6)) { for (int index16 = -1; index16 <= 1; ++index16) { for (int index17 = -1; index17 <= 1; ++index17) { if (WorldGen.SolidTile(num5 + index16, num6 + index17)) ++num4; } } if (num4 < 3) point16List.Add(new Point16(num5, num6)); } } } } foreach (Point16 point16 in point16List) { int x = (int) point16.X; int y = (int) point16.Y; WorldUtils.ClearTile(x, y, true); GenBase._tiles[x, y].wall = (byte) 180; } point16List.Clear(); for (int index18 = max1; index18 <= min1; ++index18) { for (int index19 = max2; index19 <= min2; ++index19) { GraniteBiome.Magma sourceMagma = GraniteBiome._sourceMagmaMap[index18, index19]; int index20 = index18 + origin.X; int index21 = index19 + origin.Y; if (sourceMagma.IsActive) { WorldUtils.TileFrame(index20, index21); WorldGen.SquareWallFrame(index20, index21); if (GenBase._random.Next(8) == 0 && GenBase._tiles[index20, index21].active()) { if (!GenBase._tiles[index20, index21 + 1].active()) WorldGen.PlaceTight(index20, index21 + 1); if (!GenBase._tiles[index20, index21 - 1].active()) WorldGen.PlaceTight(index20, index21 - 1); } if (GenBase._random.Next(2) == 0) Tile.SmoothSlope(index20, index21); } } } return true; } private struct Magma { public readonly float Pressure; public readonly float Resistance; public readonly bool IsActive; private Magma(float pressure, float resistance, bool active) { this.Pressure = pressure; this.Resistance = resistance; this.IsActive = active; } public GraniteBiome.Magma ToFlow() => new GraniteBiome.Magma(this.Pressure, this.Resistance, true); public static GraniteBiome.Magma CreateFlow(float pressure, float resistance = 0.0f) => new GraniteBiome.Magma(pressure, resistance, true); public static GraniteBiome.Magma CreateEmpty(float resistance = 0.0f) => new GraniteBiome.Magma(0.0f, resistance, false); } } }