terraria-source-code/UI/InGamePopups.cs
2021-10-26 12:45:26 -04:00

275 lines
12 KiB
C#

// Decompiled with JetBrains decompiler
// Type: Terraria.UI.InGamePopups
// Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null
// MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83
// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using ReLogic.Content;
using Terraria.Achievements;
using Terraria.GameContent;
using Terraria.GameInput;
using Terraria.Social.Base;
namespace Terraria.UI
{
public class InGamePopups
{
public class AchievementUnlockedPopup : IInGameNotification
{
private Achievement _theAchievement;
private Asset<Texture2D> _achievementTexture;
private Asset<Texture2D> _achievementBorderTexture;
private const int _iconSize = 64;
private const int _iconSizeWithSpace = 66;
private const int _iconsPerRow = 8;
private int _iconIndex;
private Rectangle _achievementIconFrame;
private string _title;
private int _ingameDisplayTimeLeft;
public bool ShouldBeRemoved { get; private set; }
public object CreationObject { get; private set; }
public AchievementUnlockedPopup(Achievement achievement)
{
this.CreationObject = (object) achievement;
this._ingameDisplayTimeLeft = 300;
this._theAchievement = achievement;
this._title = achievement.FriendlyName.Value;
int iconIndex = Main.Achievements.GetIconIndex(achievement.Name);
this._iconIndex = iconIndex;
this._achievementIconFrame = new Rectangle(iconIndex % 8 * 66, iconIndex / 8 * 66, 64, 64);
this._achievementTexture = Main.Assets.Request<Texture2D>("Images/UI/Achievements", (AssetRequestMode) 2);
this._achievementBorderTexture = Main.Assets.Request<Texture2D>("Images/UI/Achievement_Borders", (AssetRequestMode) 2);
}
public void Update()
{
--this._ingameDisplayTimeLeft;
if (this._ingameDisplayTimeLeft >= 0)
return;
this._ingameDisplayTimeLeft = 0;
}
private float Scale
{
get
{
if (this._ingameDisplayTimeLeft < 30)
return MathHelper.Lerp(0.0f, 1f, (float) this._ingameDisplayTimeLeft / 30f);
return this._ingameDisplayTimeLeft > 285 ? MathHelper.Lerp(1f, 0.0f, (float) (((double) this._ingameDisplayTimeLeft - 285.0) / 15.0)) : 1f;
}
}
private float Opacity
{
get
{
float scale = this.Scale;
return (double) scale <= 0.5 ? 0.0f : (float) (((double) scale - 0.5) / 0.5);
}
}
public void PushAnchor(ref Vector2 anchorPosition)
{
float num = 50f * this.Opacity;
anchorPosition.Y -= num;
}
public void DrawInGame(SpriteBatch sb, Vector2 bottomAnchorPosition)
{
float opacity = this.Opacity;
if ((double) opacity <= 0.0)
return;
float num1 = this.Scale * 1.1f;
Vector2 size = (FontAssets.ItemStack.Value.MeasureString(this._title) + new Vector2(58f, 10f)) * num1;
Rectangle rectangle = Utils.CenteredRectangle(bottomAnchorPosition + new Vector2(0.0f, (float) (-(double) size.Y * 0.5)), size);
Vector2 mouseScreen = Main.MouseScreen;
int num2 = rectangle.Contains(mouseScreen.ToPoint()) ? 1 : 0;
Color c = num2 != 0 ? new Color(64, 109, 164) * 0.75f : new Color(64, 109, 164) * 0.5f;
Utils.DrawInvBG(sb, rectangle, c);
float scale = num1 * 0.3f;
Vector2 position = rectangle.Right() - Vector2.UnitX * num1 * (float) (12.0 + (double) scale * (double) this._achievementIconFrame.Width);
sb.Draw(this._achievementTexture.Value, position, new Rectangle?(this._achievementIconFrame), Color.White * opacity, 0.0f, new Vector2(0.0f, (float) (this._achievementIconFrame.Height / 2)), scale, SpriteEffects.None, 0.0f);
sb.Draw(this._achievementBorderTexture.Value, position, new Rectangle?(), Color.White * opacity, 0.0f, new Vector2(0.0f, (float) (this._achievementIconFrame.Height / 2)), scale, SpriteEffects.None, 0.0f);
Color color = new Color((int) Main.mouseTextColor, (int) Main.mouseTextColor, (int) Main.mouseTextColor / 5, (int) Main.mouseTextColor);
Utils.DrawBorderString(sb, this._title, position - Vector2.UnitX * 10f, color * opacity, num1 * 0.9f, 1f, 0.4f);
if (num2 == 0)
return;
this.OnMouseOver();
}
private void OnMouseOver()
{
if (PlayerInput.IgnoreMouseInterface)
return;
Main.player[Main.myPlayer].mouseInterface = true;
if (!Main.mouseLeft || !Main.mouseLeftRelease)
return;
Main.mouseLeftRelease = false;
IngameFancyUI.OpenAchievementsAndGoto(this._theAchievement);
this._ingameDisplayTimeLeft = 0;
this.ShouldBeRemoved = true;
}
public void DrawInNotificationsArea(
SpriteBatch spriteBatch,
Rectangle area,
ref int gamepadPointLocalIndexTouse)
{
Utils.DrawInvBG(spriteBatch, area, Color.Red);
}
}
public class PlayerWantsToJoinGamePopup : IInGameNotification
{
private int _timeLeft;
private const int _timeLeftMax = 1800;
private string _displayTextWithoutTime;
private UserJoinToServerRequest _request;
private float Scale
{
get
{
if (this._timeLeft < 30)
return MathHelper.Lerp(0.0f, 1f, (float) this._timeLeft / 30f);
return this._timeLeft > 1785 ? MathHelper.Lerp(1f, 0.0f, (float) (((double) this._timeLeft - 1785.0) / 15.0)) : 1f;
}
}
private float Opacity
{
get
{
float scale = this.Scale;
return (double) scale <= 0.5 ? 0.0f : (float) (((double) scale - 0.5) / 0.5);
}
}
public object CreationObject { get; private set; }
public PlayerWantsToJoinGamePopup(UserJoinToServerRequest request)
{
this._request = request;
this.CreationObject = (object) request;
this._timeLeft = 1800;
switch (Main.rand.Next(5))
{
case 1:
this._displayTextWithoutTime = "This Fucker Wants to Join you";
break;
case 2:
this._displayTextWithoutTime = "This Weirdo Wants to Join you";
break;
case 3:
this._displayTextWithoutTime = "This Great Gal Wants to Join you";
break;
case 4:
this._displayTextWithoutTime = "The one guy who beat you up 30 years ago Wants to Join you";
break;
default:
this._displayTextWithoutTime = "This Bloke Wants to Join you";
break;
}
}
public bool ShouldBeRemoved => this._timeLeft <= 0;
public void Update() => --this._timeLeft;
public void DrawInGame(SpriteBatch spriteBatch, Vector2 bottomAnchorPosition)
{
float opacity = this.Opacity;
if ((double) opacity <= 0.0)
return;
string text = Utils.FormatWith(this._request.GetUserWrapperText(), (object) new
{
DisplayName = this._request.UserDisplayName,
FullId = this._request.UserFullIdentifier
});
float num = this.Scale * 1.1f;
Vector2 size = (FontAssets.ItemStack.Value.MeasureString(text) + new Vector2(58f, 10f)) * num;
Rectangle R = Utils.CenteredRectangle(bottomAnchorPosition + new Vector2(0.0f, (float) (-(double) size.Y * 0.5)), size);
Vector2 mouseScreen = Main.MouseScreen;
Color c = R.Contains(mouseScreen.ToPoint()) ? new Color(64, 109, 164) * 0.75f : new Color(64, 109, 164) * 0.5f;
Utils.DrawInvBG(spriteBatch, R, c);
new Vector2((float) R.Left, (float) R.Center.Y).X += 32f;
Texture2D texture2D1 = Main.Assets.Request<Texture2D>("Images/UI/ButtonPlay", (AssetRequestMode) 1).Value;
Vector2 position = new Vector2((float) (R.Left + 7), (float) ((double) MathHelper.Lerp((float) R.Top, (float) R.Bottom, 0.5f) - (double) (texture2D1.Height / 2) - 1.0));
bool flag1 = Utils.CenteredRectangle(position + new Vector2((float) (texture2D1.Width / 2), 0.0f), texture2D1.Size()).Contains(mouseScreen.ToPoint());
spriteBatch.Draw(texture2D1, position, new Rectangle?(), Color.White * (flag1 ? 1f : 0.5f), 0.0f, new Vector2(0.0f, 0.5f) * texture2D1.Size(), 1f, SpriteEffects.None, 0.0f);
if (flag1)
this.OnMouseOver();
Texture2D texture2D2 = Main.Assets.Request<Texture2D>("Images/UI/ButtonDelete", (AssetRequestMode) 1).Value;
position = new Vector2((float) (R.Left + 7), (float) ((double) MathHelper.Lerp((float) R.Top, (float) R.Bottom, 0.5f) + (double) (texture2D2.Height / 2) + 1.0));
bool flag2 = Utils.CenteredRectangle(position + new Vector2((float) (texture2D2.Width / 2), 0.0f), texture2D2.Size()).Contains(mouseScreen.ToPoint());
spriteBatch.Draw(texture2D2, position, new Rectangle?(), Color.White * (flag2 ? 1f : 0.5f), 0.0f, new Vector2(0.0f, 0.5f) * texture2D2.Size(), 1f, SpriteEffects.None, 0.0f);
if (flag2)
this.OnMouseOver(true);
Color color = new Color((int) Main.mouseTextColor, (int) Main.mouseTextColor, (int) Main.mouseTextColor / 5, (int) Main.mouseTextColor);
Utils.DrawBorderString(spriteBatch, text, R.Center.ToVector2() + new Vector2(10f, 0.0f), color * opacity, num * 0.9f, 0.5f, 0.4f);
}
private void OnMouseOver(bool reject = false)
{
if (PlayerInput.IgnoreMouseInterface)
return;
Main.player[Main.myPlayer].mouseInterface = true;
if (!Main.mouseLeft || !Main.mouseLeftRelease)
return;
Main.mouseLeftRelease = false;
this._timeLeft = 0;
if (reject)
this._request.Reject();
else
this._request.Accept();
}
public void PushAnchor(ref Vector2 positionAnchorBottom)
{
float num = 70f * this.Opacity;
positionAnchorBottom.Y -= num;
}
public void DrawInNotificationsArea(
SpriteBatch spriteBatch,
Rectangle area,
ref int gamepadPointLocalIndexTouse)
{
string userWrapperText = this._request.GetUserWrapperText();
string userDisplayName = this._request.UserDisplayName;
Utils.TrimTextIfNeeded(ref userDisplayName, FontAssets.MouseText.Value, 0.9f, (float) (area.Width / 4));
var data = new
{
DisplayName = userDisplayName,
FullId = this._request.UserFullIdentifier
};
string text = Utils.FormatWith(userWrapperText, (object) data);
Vector2 mouseScreen = Main.MouseScreen;
Color c = area.Contains(mouseScreen.ToPoint()) ? new Color(64, 109, 164) * 0.75f : new Color(64, 109, 164) * 0.5f;
Utils.DrawInvBG(spriteBatch, area, c);
Vector2 pos = new Vector2((float) area.Left, (float) area.Center.Y);
pos.X += 32f;
Texture2D texture2D1 = Main.Assets.Request<Texture2D>("Images/UI/ButtonPlay", (AssetRequestMode) 1).Value;
Vector2 position = new Vector2((float) (area.Left + 7), (float) ((double) MathHelper.Lerp((float) area.Top, (float) area.Bottom, 0.5f) - (double) (texture2D1.Height / 2) - 1.0));
bool flag1 = Utils.CenteredRectangle(position + new Vector2((float) (texture2D1.Width / 2), 0.0f), texture2D1.Size()).Contains(mouseScreen.ToPoint());
spriteBatch.Draw(texture2D1, position, new Rectangle?(), Color.White * (flag1 ? 1f : 0.5f), 0.0f, new Vector2(0.0f, 0.5f) * texture2D1.Size(), 1f, SpriteEffects.None, 0.0f);
if (flag1)
this.OnMouseOver();
Texture2D texture2D2 = Main.Assets.Request<Texture2D>("Images/UI/ButtonDelete", (AssetRequestMode) 1).Value;
position = new Vector2((float) (area.Left + 7), (float) ((double) MathHelper.Lerp((float) area.Top, (float) area.Bottom, 0.5f) + (double) (texture2D2.Height / 2) + 1.0));
bool flag2 = Utils.CenteredRectangle(position + new Vector2((float) (texture2D2.Width / 2), 0.0f), texture2D2.Size()).Contains(mouseScreen.ToPoint());
spriteBatch.Draw(texture2D2, position, new Rectangle?(), Color.White * (flag2 ? 1f : 0.5f), 0.0f, new Vector2(0.0f, 0.5f) * texture2D2.Size(), 1f, SpriteEffects.None, 0.0f);
if (flag2)
this.OnMouseOver(true);
pos.X += 6f;
Color color = new Color((int) Main.mouseTextColor, (int) Main.mouseTextColor, (int) Main.mouseTextColor / 5, (int) Main.mouseTextColor);
Utils.DrawBorderString(spriteBatch, text, pos, color, 0.9f, anchory: 0.4f);
}
}
}
}