// Decompiled with JetBrains decompiler // Type: Terraria.UI.InGamePopups // Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null // MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83 // Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using ReLogic.Content; using Terraria.Achievements; using Terraria.GameContent; using Terraria.GameInput; using Terraria.Social.Base; namespace Terraria.UI { public class InGamePopups { public class AchievementUnlockedPopup : IInGameNotification { private Achievement _theAchievement; private Asset _achievementTexture; private Asset _achievementBorderTexture; private const int _iconSize = 64; private const int _iconSizeWithSpace = 66; private const int _iconsPerRow = 8; private int _iconIndex; private Rectangle _achievementIconFrame; private string _title; private int _ingameDisplayTimeLeft; public bool ShouldBeRemoved { get; private set; } public object CreationObject { get; private set; } public AchievementUnlockedPopup(Achievement achievement) { this.CreationObject = (object) achievement; this._ingameDisplayTimeLeft = 300; this._theAchievement = achievement; this._title = achievement.FriendlyName.Value; int iconIndex = Main.Achievements.GetIconIndex(achievement.Name); this._iconIndex = iconIndex; this._achievementIconFrame = new Rectangle(iconIndex % 8 * 66, iconIndex / 8 * 66, 64, 64); this._achievementTexture = Main.Assets.Request("Images/UI/Achievements", (AssetRequestMode) 2); this._achievementBorderTexture = Main.Assets.Request("Images/UI/Achievement_Borders", (AssetRequestMode) 2); } public void Update() { --this._ingameDisplayTimeLeft; if (this._ingameDisplayTimeLeft >= 0) return; this._ingameDisplayTimeLeft = 0; } private float Scale { get { if (this._ingameDisplayTimeLeft < 30) return MathHelper.Lerp(0.0f, 1f, (float) this._ingameDisplayTimeLeft / 30f); return this._ingameDisplayTimeLeft > 285 ? MathHelper.Lerp(1f, 0.0f, (float) (((double) this._ingameDisplayTimeLeft - 285.0) / 15.0)) : 1f; } } private float Opacity { get { float scale = this.Scale; return (double) scale <= 0.5 ? 0.0f : (float) (((double) scale - 0.5) / 0.5); } } public void PushAnchor(ref Vector2 anchorPosition) { float num = 50f * this.Opacity; anchorPosition.Y -= num; } public void DrawInGame(SpriteBatch sb, Vector2 bottomAnchorPosition) { float opacity = this.Opacity; if ((double) opacity <= 0.0) return; float num1 = this.Scale * 1.1f; Vector2 size = (FontAssets.ItemStack.Value.MeasureString(this._title) + new Vector2(58f, 10f)) * num1; Rectangle rectangle = Utils.CenteredRectangle(bottomAnchorPosition + new Vector2(0.0f, (float) (-(double) size.Y * 0.5)), size); Vector2 mouseScreen = Main.MouseScreen; int num2 = rectangle.Contains(mouseScreen.ToPoint()) ? 1 : 0; Color c = num2 != 0 ? new Color(64, 109, 164) * 0.75f : new Color(64, 109, 164) * 0.5f; Utils.DrawInvBG(sb, rectangle, c); float scale = num1 * 0.3f; Vector2 position = rectangle.Right() - Vector2.UnitX * num1 * (float) (12.0 + (double) scale * (double) this._achievementIconFrame.Width); sb.Draw(this._achievementTexture.Value, position, new Rectangle?(this._achievementIconFrame), Color.White * opacity, 0.0f, new Vector2(0.0f, (float) (this._achievementIconFrame.Height / 2)), scale, SpriteEffects.None, 0.0f); sb.Draw(this._achievementBorderTexture.Value, position, new Rectangle?(), Color.White * opacity, 0.0f, new Vector2(0.0f, (float) (this._achievementIconFrame.Height / 2)), scale, SpriteEffects.None, 0.0f); Color color = new Color((int) Main.mouseTextColor, (int) Main.mouseTextColor, (int) Main.mouseTextColor / 5, (int) Main.mouseTextColor); Utils.DrawBorderString(sb, this._title, position - Vector2.UnitX * 10f, color * opacity, num1 * 0.9f, 1f, 0.4f); if (num2 == 0) return; this.OnMouseOver(); } private void OnMouseOver() { if (PlayerInput.IgnoreMouseInterface) return; Main.player[Main.myPlayer].mouseInterface = true; if (!Main.mouseLeft || !Main.mouseLeftRelease) return; Main.mouseLeftRelease = false; IngameFancyUI.OpenAchievementsAndGoto(this._theAchievement); this._ingameDisplayTimeLeft = 0; this.ShouldBeRemoved = true; } public void DrawInNotificationsArea( SpriteBatch spriteBatch, Rectangle area, ref int gamepadPointLocalIndexTouse) { Utils.DrawInvBG(spriteBatch, area, Color.Red); } } public class PlayerWantsToJoinGamePopup : IInGameNotification { private int _timeLeft; private const int _timeLeftMax = 1800; private string _displayTextWithoutTime; private UserJoinToServerRequest _request; private float Scale { get { if (this._timeLeft < 30) return MathHelper.Lerp(0.0f, 1f, (float) this._timeLeft / 30f); return this._timeLeft > 1785 ? MathHelper.Lerp(1f, 0.0f, (float) (((double) this._timeLeft - 1785.0) / 15.0)) : 1f; } } private float Opacity { get { float scale = this.Scale; return (double) scale <= 0.5 ? 0.0f : (float) (((double) scale - 0.5) / 0.5); } } public object CreationObject { get; private set; } public PlayerWantsToJoinGamePopup(UserJoinToServerRequest request) { this._request = request; this.CreationObject = (object) request; this._timeLeft = 1800; switch (Main.rand.Next(5)) { case 1: this._displayTextWithoutTime = "This Fucker Wants to Join you"; break; case 2: this._displayTextWithoutTime = "This Weirdo Wants to Join you"; break; case 3: this._displayTextWithoutTime = "This Great Gal Wants to Join you"; break; case 4: this._displayTextWithoutTime = "The one guy who beat you up 30 years ago Wants to Join you"; break; default: this._displayTextWithoutTime = "This Bloke Wants to Join you"; break; } } public bool ShouldBeRemoved => this._timeLeft <= 0; public void Update() => --this._timeLeft; public void DrawInGame(SpriteBatch spriteBatch, Vector2 bottomAnchorPosition) { float opacity = this.Opacity; if ((double) opacity <= 0.0) return; string text = Utils.FormatWith(this._request.GetUserWrapperText(), (object) new { DisplayName = this._request.UserDisplayName, FullId = this._request.UserFullIdentifier }); float num = this.Scale * 1.1f; Vector2 size = (FontAssets.ItemStack.Value.MeasureString(text) + new Vector2(58f, 10f)) * num; Rectangle R = Utils.CenteredRectangle(bottomAnchorPosition + new Vector2(0.0f, (float) (-(double) size.Y * 0.5)), size); Vector2 mouseScreen = Main.MouseScreen; Color c = R.Contains(mouseScreen.ToPoint()) ? new Color(64, 109, 164) * 0.75f : new Color(64, 109, 164) * 0.5f; Utils.DrawInvBG(spriteBatch, R, c); new Vector2((float) R.Left, (float) R.Center.Y).X += 32f; Texture2D texture2D1 = Main.Assets.Request("Images/UI/ButtonPlay", (AssetRequestMode) 1).Value; Vector2 position = new Vector2((float) (R.Left + 7), (float) ((double) MathHelper.Lerp((float) R.Top, (float) R.Bottom, 0.5f) - (double) (texture2D1.Height / 2) - 1.0)); bool flag1 = Utils.CenteredRectangle(position + new Vector2((float) (texture2D1.Width / 2), 0.0f), texture2D1.Size()).Contains(mouseScreen.ToPoint()); spriteBatch.Draw(texture2D1, position, new Rectangle?(), Color.White * (flag1 ? 1f : 0.5f), 0.0f, new Vector2(0.0f, 0.5f) * texture2D1.Size(), 1f, SpriteEffects.None, 0.0f); if (flag1) this.OnMouseOver(); Texture2D texture2D2 = Main.Assets.Request("Images/UI/ButtonDelete", (AssetRequestMode) 1).Value; position = new Vector2((float) (R.Left + 7), (float) ((double) MathHelper.Lerp((float) R.Top, (float) R.Bottom, 0.5f) + (double) (texture2D2.Height / 2) + 1.0)); bool flag2 = Utils.CenteredRectangle(position + new Vector2((float) (texture2D2.Width / 2), 0.0f), texture2D2.Size()).Contains(mouseScreen.ToPoint()); spriteBatch.Draw(texture2D2, position, new Rectangle?(), Color.White * (flag2 ? 1f : 0.5f), 0.0f, new Vector2(0.0f, 0.5f) * texture2D2.Size(), 1f, SpriteEffects.None, 0.0f); if (flag2) this.OnMouseOver(true); Color color = new Color((int) Main.mouseTextColor, (int) Main.mouseTextColor, (int) Main.mouseTextColor / 5, (int) Main.mouseTextColor); Utils.DrawBorderString(spriteBatch, text, R.Center.ToVector2() + new Vector2(10f, 0.0f), color * opacity, num * 0.9f, 0.5f, 0.4f); } private void OnMouseOver(bool reject = false) { if (PlayerInput.IgnoreMouseInterface) return; Main.player[Main.myPlayer].mouseInterface = true; if (!Main.mouseLeft || !Main.mouseLeftRelease) return; Main.mouseLeftRelease = false; this._timeLeft = 0; if (reject) this._request.Reject(); else this._request.Accept(); } public void PushAnchor(ref Vector2 positionAnchorBottom) { float num = 70f * this.Opacity; positionAnchorBottom.Y -= num; } public void DrawInNotificationsArea( SpriteBatch spriteBatch, Rectangle area, ref int gamepadPointLocalIndexTouse) { string userWrapperText = this._request.GetUserWrapperText(); string userDisplayName = this._request.UserDisplayName; Utils.TrimTextIfNeeded(ref userDisplayName, FontAssets.MouseText.Value, 0.9f, (float) (area.Width / 4)); var data = new { DisplayName = userDisplayName, FullId = this._request.UserFullIdentifier }; string text = Utils.FormatWith(userWrapperText, (object) data); Vector2 mouseScreen = Main.MouseScreen; Color c = area.Contains(mouseScreen.ToPoint()) ? new Color(64, 109, 164) * 0.75f : new Color(64, 109, 164) * 0.5f; Utils.DrawInvBG(spriteBatch, area, c); Vector2 pos = new Vector2((float) area.Left, (float) area.Center.Y); pos.X += 32f; Texture2D texture2D1 = Main.Assets.Request("Images/UI/ButtonPlay", (AssetRequestMode) 1).Value; Vector2 position = new Vector2((float) (area.Left + 7), (float) ((double) MathHelper.Lerp((float) area.Top, (float) area.Bottom, 0.5f) - (double) (texture2D1.Height / 2) - 1.0)); bool flag1 = Utils.CenteredRectangle(position + new Vector2((float) (texture2D1.Width / 2), 0.0f), texture2D1.Size()).Contains(mouseScreen.ToPoint()); spriteBatch.Draw(texture2D1, position, new Rectangle?(), Color.White * (flag1 ? 1f : 0.5f), 0.0f, new Vector2(0.0f, 0.5f) * texture2D1.Size(), 1f, SpriteEffects.None, 0.0f); if (flag1) this.OnMouseOver(); Texture2D texture2D2 = Main.Assets.Request("Images/UI/ButtonDelete", (AssetRequestMode) 1).Value; position = new Vector2((float) (area.Left + 7), (float) ((double) MathHelper.Lerp((float) area.Top, (float) area.Bottom, 0.5f) + (double) (texture2D2.Height / 2) + 1.0)); bool flag2 = Utils.CenteredRectangle(position + new Vector2((float) (texture2D2.Width / 2), 0.0f), texture2D2.Size()).Contains(mouseScreen.ToPoint()); spriteBatch.Draw(texture2D2, position, new Rectangle?(), Color.White * (flag2 ? 1f : 0.5f), 0.0f, new Vector2(0.0f, 0.5f) * texture2D2.Size(), 1f, SpriteEffects.None, 0.0f); if (flag2) this.OnMouseOver(true); pos.X += 6f; Color color = new Color((int) Main.mouseTextColor, (int) Main.mouseTextColor, (int) Main.mouseTextColor / 5, (int) Main.mouseTextColor); Utils.DrawBorderString(spriteBatch, text, pos, color, 0.9f, anchory: 0.4f); } } } }