terraria-source-code/ItemText.cs
2021-10-27 18:03:19 -04:00

395 lines
15 KiB
C#

// Decompiled with JetBrains decompiler
// Type: Terraria.ItemText
// Assembly: Terraria, Version=1.3.5.3, Culture=neutral, PublicKeyToken=null
// MVID: 68659D26-2BE6-448F-8663-74FA559E6F08
// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
using Microsoft.Xna.Framework;
using Terraria.Localization;
namespace Terraria
{
public class ItemText
{
public Vector2 position;
public Vector2 velocity;
public float alpha;
public int alphaDir = 1;
public string name;
public int stack;
public float scale = 1f;
public float rotation;
public Color color;
public bool active;
public int lifeTime;
public static int activeTime = 60;
public static int numActive;
public bool NoStack;
public bool coinText;
public int coinValue;
public bool expert;
public static float TargetScale => Main.UIScale / Main.GameViewMatrix.Zoom.X;
public static void NewText(Item newItem, int stack, bool noStack = false, bool longText = false)
{
bool flag = newItem.type >= 71 && newItem.type <= 74;
if (!Main.showItemText || newItem.Name == null || !newItem.active || Main.netMode == 2)
return;
for (int index = 0; index < 20; ++index)
{
if (Main.itemText[index].active && (Main.itemText[index].name == newItem.AffixName() || flag && Main.itemText[index].coinText) && !Main.itemText[index].NoStack && !noStack)
{
string str1 = newItem.Name + " (" + (object) (Main.itemText[index].stack + stack) + ")";
string str2 = newItem.Name;
if (Main.itemText[index].stack > 1)
str2 = str2 + " (" + (object) Main.itemText[index].stack + ")";
Main.fontMouseText.MeasureString(str2);
Vector2 vector2 = Main.fontMouseText.MeasureString(str1);
if (Main.itemText[index].lifeTime < 0)
Main.itemText[index].scale = 1f;
if (Main.itemText[index].lifeTime < 60)
Main.itemText[index].lifeTime = 60;
if (flag && Main.itemText[index].coinText)
{
int num = 0;
if (newItem.type == 71)
num += newItem.stack;
else if (newItem.type == 72)
num += 100 * newItem.stack;
else if (newItem.type == 73)
num += 10000 * newItem.stack;
else if (newItem.type == 74)
num += 1000000 * newItem.stack;
Main.itemText[index].coinValue += num;
string name = ItemText.ValueToName(Main.itemText[index].coinValue);
vector2 = Main.fontMouseText.MeasureString(name);
Main.itemText[index].name = name;
if (Main.itemText[index].coinValue >= 1000000)
{
if (Main.itemText[index].lifeTime < 300)
Main.itemText[index].lifeTime = 300;
Main.itemText[index].color = new Color(220, 220, 198);
}
else if (Main.itemText[index].coinValue >= 10000)
{
if (Main.itemText[index].lifeTime < 240)
Main.itemText[index].lifeTime = 240;
Main.itemText[index].color = new Color(224, 201, 92);
}
else if (Main.itemText[index].coinValue >= 100)
{
if (Main.itemText[index].lifeTime < 180)
Main.itemText[index].lifeTime = 180;
Main.itemText[index].color = new Color(181, 192, 193);
}
else if (Main.itemText[index].coinValue >= 1)
{
if (Main.itemText[index].lifeTime < 120)
Main.itemText[index].lifeTime = 120;
Main.itemText[index].color = new Color(246, 138, 96);
}
}
Main.itemText[index].stack += stack;
Main.itemText[index].scale = 0.0f;
Main.itemText[index].rotation = 0.0f;
Main.itemText[index].position.X = (float) ((double) newItem.position.X + (double) newItem.width * 0.5 - (double) vector2.X * 0.5);
Main.itemText[index].position.Y = (float) ((double) newItem.position.Y + (double) newItem.height * 0.25 - (double) vector2.Y * 0.5);
Main.itemText[index].velocity.Y = -7f;
if (!Main.itemText[index].coinText)
return;
Main.itemText[index].stack = 1;
return;
}
}
int index1 = -1;
for (int index2 = 0; index2 < 20; ++index2)
{
if (!Main.itemText[index2].active)
{
index1 = index2;
break;
}
}
if (index1 == -1)
{
double num = (double) Main.bottomWorld;
for (int index3 = 0; index3 < 20; ++index3)
{
if (num > (double) Main.itemText[index3].position.Y)
{
index1 = index3;
num = (double) Main.itemText[index3].position.Y;
}
}
}
if (index1 < 0)
return;
string str = newItem.AffixName();
if (stack > 1)
str = str + " (" + (object) stack + ")";
Vector2 vector2_1 = Main.fontMouseText.MeasureString(str);
Main.itemText[index1].alpha = 1f;
Main.itemText[index1].alphaDir = -1;
Main.itemText[index1].active = true;
Main.itemText[index1].scale = 0.0f;
Main.itemText[index1].NoStack = noStack;
Main.itemText[index1].rotation = 0.0f;
Main.itemText[index1].position.X = (float) ((double) newItem.position.X + (double) newItem.width * 0.5 - (double) vector2_1.X * 0.5);
Main.itemText[index1].position.Y = (float) ((double) newItem.position.Y + (double) newItem.height * 0.25 - (double) vector2_1.Y * 0.5);
Main.itemText[index1].color = Color.White;
if (newItem.rare == 1)
Main.itemText[index1].color = new Color(150, 150, (int) byte.MaxValue);
else if (newItem.rare == 2)
Main.itemText[index1].color = new Color(150, (int) byte.MaxValue, 150);
else if (newItem.rare == 3)
Main.itemText[index1].color = new Color((int) byte.MaxValue, 200, 150);
else if (newItem.rare == 4)
Main.itemText[index1].color = new Color((int) byte.MaxValue, 150, 150);
else if (newItem.rare == 5)
Main.itemText[index1].color = new Color((int) byte.MaxValue, 150, (int) byte.MaxValue);
else if (newItem.rare == -11)
Main.itemText[index1].color = new Color((int) byte.MaxValue, 175, 0);
else if (newItem.rare == -1)
Main.itemText[index1].color = new Color(130, 130, 130);
else if (newItem.rare == 6)
Main.itemText[index1].color = new Color(210, 160, (int) byte.MaxValue);
else if (newItem.rare == 7)
Main.itemText[index1].color = new Color(150, (int) byte.MaxValue, 10);
else if (newItem.rare == 8)
Main.itemText[index1].color = new Color((int) byte.MaxValue, (int) byte.MaxValue, 10);
else if (newItem.rare == 9)
Main.itemText[index1].color = new Color(5, 200, (int) byte.MaxValue);
else if (newItem.rare == 10)
Main.itemText[index1].color = new Color((int) byte.MaxValue, 40, 100);
else if (newItem.rare >= 11)
Main.itemText[index1].color = new Color(180, 40, (int) byte.MaxValue);
Main.itemText[index1].expert = newItem.expert;
Main.itemText[index1].name = newItem.AffixName();
Main.itemText[index1].stack = stack;
Main.itemText[index1].velocity.Y = -7f;
Main.itemText[index1].lifeTime = 60;
if (longText)
Main.itemText[index1].lifeTime *= 5;
Main.itemText[index1].coinValue = 0;
Main.itemText[index1].coinText = newItem.type >= 71 && newItem.type <= 74;
if (!Main.itemText[index1].coinText)
return;
if (newItem.type == 71)
Main.itemText[index1].coinValue += Main.itemText[index1].stack;
else if (newItem.type == 72)
Main.itemText[index1].coinValue += 100 * Main.itemText[index1].stack;
else if (newItem.type == 73)
Main.itemText[index1].coinValue += 10000 * Main.itemText[index1].stack;
else if (newItem.type == 74)
Main.itemText[index1].coinValue += 1000000 * Main.itemText[index1].stack;
Main.itemText[index1].ValueToName();
Main.itemText[index1].stack = 1;
int index4 = index1;
if (Main.itemText[index4].coinValue >= 1000000)
{
if (Main.itemText[index4].lifeTime < 300)
Main.itemText[index4].lifeTime = 300;
Main.itemText[index4].color = new Color(220, 220, 198);
}
else if (Main.itemText[index4].coinValue >= 10000)
{
if (Main.itemText[index4].lifeTime < 240)
Main.itemText[index4].lifeTime = 240;
Main.itemText[index4].color = new Color(224, 201, 92);
}
else if (Main.itemText[index4].coinValue >= 100)
{
if (Main.itemText[index4].lifeTime < 180)
Main.itemText[index4].lifeTime = 180;
Main.itemText[index4].color = new Color(181, 192, 193);
}
else
{
if (Main.itemText[index4].coinValue < 1)
return;
if (Main.itemText[index4].lifeTime < 120)
Main.itemText[index4].lifeTime = 120;
Main.itemText[index4].color = new Color(246, 138, 96);
}
}
private static string ValueToName(int coinValue)
{
int num1 = 0;
int num2 = 0;
int num3 = 0;
int num4 = 0;
int num5 = coinValue;
while (num5 > 0)
{
if (num5 >= 1000000)
{
num5 -= 1000000;
++num1;
}
else if (num5 >= 10000)
{
num5 -= 10000;
++num2;
}
else if (num5 >= 100)
{
num5 -= 100;
++num3;
}
else if (num5 >= 1)
{
--num5;
++num4;
}
}
string str = "";
if (num1 > 0)
str = str + (object) num1 + string.Format(" {0} ", (object) Language.GetTextValue("Currency.Platinum"));
if (num2 > 0)
str = str + (object) num2 + string.Format(" {0} ", (object) Language.GetTextValue("Currency.Gold"));
if (num3 > 0)
str = str + (object) num3 + string.Format(" {0} ", (object) Language.GetTextValue("Currency.Silver"));
if (num4 > 0)
str = str + (object) num4 + string.Format(" {0} ", (object) Language.GetTextValue("Currency.Copper"));
if (str.Length > 1)
str = str.Substring(0, str.Length - 1);
return str;
}
private void ValueToName()
{
int num1 = 0;
int num2 = 0;
int num3 = 0;
int num4 = 0;
int coinValue = this.coinValue;
while (coinValue > 0)
{
if (coinValue >= 1000000)
{
coinValue -= 1000000;
++num1;
}
else if (coinValue >= 10000)
{
coinValue -= 10000;
++num2;
}
else if (coinValue >= 100)
{
coinValue -= 100;
++num3;
}
else if (coinValue >= 1)
{
--coinValue;
++num4;
}
}
this.name = "";
if (num1 > 0)
this.name = this.name + (object) num1 + string.Format(" {0} ", (object) Language.GetTextValue("Currency.Platinum"));
if (num2 > 0)
this.name = this.name + (object) num2 + string.Format(" {0} ", (object) Language.GetTextValue("Currency.Gold"));
if (num3 > 0)
this.name = this.name + (object) num3 + string.Format(" {0} ", (object) Language.GetTextValue("Currency.Silver"));
if (num4 > 0)
this.name = this.name + (object) num4 + string.Format(" {0} ", (object) Language.GetTextValue("Currency.Copper"));
if (this.name.Length <= 1)
return;
this.name = this.name.Substring(0, this.name.Length - 1);
}
public void Update(int whoAmI)
{
if (!this.active)
return;
float targetScale = ItemText.TargetScale;
this.alpha += (float) this.alphaDir * 0.01f;
if ((double) this.alpha <= 0.7)
{
this.alpha = 0.7f;
this.alphaDir = 1;
}
if ((double) this.alpha >= 1.0)
{
this.alpha = 1f;
this.alphaDir = -1;
}
if (this.expert && this.expert)
this.color = new Color((int) (byte) Main.DiscoR, (int) (byte) Main.DiscoG, (int) (byte) Main.DiscoB, (int) Main.mouseTextColor);
bool flag = false;
string str1 = this.name;
if (this.stack > 1)
str1 = str1 + " (" + (object) this.stack + ")";
Vector2 vector2_1 = Main.fontMouseText.MeasureString(str1) * this.scale;
vector2_1.Y *= 0.8f;
Rectangle rectangle1 = new Rectangle((int) ((double) this.position.X - (double) vector2_1.X / 2.0), (int) ((double) this.position.Y - (double) vector2_1.Y / 2.0), (int) vector2_1.X, (int) vector2_1.Y);
for (int index = 0; index < 20; ++index)
{
if (Main.itemText[index].active && index != whoAmI)
{
string str2 = Main.itemText[index].name;
if (Main.itemText[index].stack > 1)
str2 = str2 + " (" + (object) Main.itemText[index].stack + ")";
Vector2 vector2_2 = Main.fontMouseText.MeasureString(str2) * Main.itemText[index].scale;
vector2_2.Y *= 0.8f;
Rectangle rectangle2 = new Rectangle((int) ((double) Main.itemText[index].position.X - (double) vector2_2.X / 2.0), (int) ((double) Main.itemText[index].position.Y - (double) vector2_2.Y / 2.0), (int) vector2_2.X, (int) vector2_2.Y);
if (rectangle1.Intersects(rectangle2) && ((double) this.position.Y < (double) Main.itemText[index].position.Y || (double) this.position.Y == (double) Main.itemText[index].position.Y && whoAmI < index))
{
flag = true;
int num = ItemText.numActive;
if (num > 3)
num = 3;
Main.itemText[index].lifeTime = ItemText.activeTime + 15 * num;
this.lifeTime = ItemText.activeTime + 15 * num;
}
}
}
if (!flag)
{
this.velocity.Y *= 0.86f;
if ((double) this.scale == (double) targetScale)
this.velocity.Y *= 0.4f;
}
else if ((double) this.velocity.Y > -6.0)
this.velocity.Y -= 0.2f;
else
this.velocity.Y *= 0.86f;
this.velocity.X *= 0.93f;
this.position += this.velocity;
--this.lifeTime;
if (this.lifeTime <= 0)
{
this.scale -= 0.03f * targetScale;
if ((double) this.scale < 0.1 * (double) targetScale)
this.active = false;
this.lifeTime = 0;
}
else
{
if ((double) this.scale < (double) targetScale)
this.scale += 0.1f * targetScale;
if ((double) this.scale <= (double) targetScale)
return;
this.scale = targetScale;
}
}
public static void UpdateItemText()
{
int num = 0;
for (int whoAmI = 0; whoAmI < 20; ++whoAmI)
{
if (Main.itemText[whoAmI].active)
{
++num;
Main.itemText[whoAmI].Update(whoAmI);
}
}
ItemText.numActive = num;
}
}
}