// Decompiled with JetBrains decompiler // Type: Terraria.ItemText // Assembly: Terraria, Version=1.3.5.3, Culture=neutral, PublicKeyToken=null // MVID: 68659D26-2BE6-448F-8663-74FA559E6F08 // Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe using Microsoft.Xna.Framework; using Terraria.Localization; namespace Terraria { public class ItemText { public Vector2 position; public Vector2 velocity; public float alpha; public int alphaDir = 1; public string name; public int stack; public float scale = 1f; public float rotation; public Color color; public bool active; public int lifeTime; public static int activeTime = 60; public static int numActive; public bool NoStack; public bool coinText; public int coinValue; public bool expert; public static float TargetScale => Main.UIScale / Main.GameViewMatrix.Zoom.X; public static void NewText(Item newItem, int stack, bool noStack = false, bool longText = false) { bool flag = newItem.type >= 71 && newItem.type <= 74; if (!Main.showItemText || newItem.Name == null || !newItem.active || Main.netMode == 2) return; for (int index = 0; index < 20; ++index) { if (Main.itemText[index].active && (Main.itemText[index].name == newItem.AffixName() || flag && Main.itemText[index].coinText) && !Main.itemText[index].NoStack && !noStack) { string str1 = newItem.Name + " (" + (object) (Main.itemText[index].stack + stack) + ")"; string str2 = newItem.Name; if (Main.itemText[index].stack > 1) str2 = str2 + " (" + (object) Main.itemText[index].stack + ")"; Main.fontMouseText.MeasureString(str2); Vector2 vector2 = Main.fontMouseText.MeasureString(str1); if (Main.itemText[index].lifeTime < 0) Main.itemText[index].scale = 1f; if (Main.itemText[index].lifeTime < 60) Main.itemText[index].lifeTime = 60; if (flag && Main.itemText[index].coinText) { int num = 0; if (newItem.type == 71) num += newItem.stack; else if (newItem.type == 72) num += 100 * newItem.stack; else if (newItem.type == 73) num += 10000 * newItem.stack; else if (newItem.type == 74) num += 1000000 * newItem.stack; Main.itemText[index].coinValue += num; string name = ItemText.ValueToName(Main.itemText[index].coinValue); vector2 = Main.fontMouseText.MeasureString(name); Main.itemText[index].name = name; if (Main.itemText[index].coinValue >= 1000000) { if (Main.itemText[index].lifeTime < 300) Main.itemText[index].lifeTime = 300; Main.itemText[index].color = new Color(220, 220, 198); } else if (Main.itemText[index].coinValue >= 10000) { if (Main.itemText[index].lifeTime < 240) Main.itemText[index].lifeTime = 240; Main.itemText[index].color = new Color(224, 201, 92); } else if (Main.itemText[index].coinValue >= 100) { if (Main.itemText[index].lifeTime < 180) Main.itemText[index].lifeTime = 180; Main.itemText[index].color = new Color(181, 192, 193); } else if (Main.itemText[index].coinValue >= 1) { if (Main.itemText[index].lifeTime < 120) Main.itemText[index].lifeTime = 120; Main.itemText[index].color = new Color(246, 138, 96); } } Main.itemText[index].stack += stack; Main.itemText[index].scale = 0.0f; Main.itemText[index].rotation = 0.0f; Main.itemText[index].position.X = (float) ((double) newItem.position.X + (double) newItem.width * 0.5 - (double) vector2.X * 0.5); Main.itemText[index].position.Y = (float) ((double) newItem.position.Y + (double) newItem.height * 0.25 - (double) vector2.Y * 0.5); Main.itemText[index].velocity.Y = -7f; if (!Main.itemText[index].coinText) return; Main.itemText[index].stack = 1; return; } } int index1 = -1; for (int index2 = 0; index2 < 20; ++index2) { if (!Main.itemText[index2].active) { index1 = index2; break; } } if (index1 == -1) { double num = (double) Main.bottomWorld; for (int index3 = 0; index3 < 20; ++index3) { if (num > (double) Main.itemText[index3].position.Y) { index1 = index3; num = (double) Main.itemText[index3].position.Y; } } } if (index1 < 0) return; string str = newItem.AffixName(); if (stack > 1) str = str + " (" + (object) stack + ")"; Vector2 vector2_1 = Main.fontMouseText.MeasureString(str); Main.itemText[index1].alpha = 1f; Main.itemText[index1].alphaDir = -1; Main.itemText[index1].active = true; Main.itemText[index1].scale = 0.0f; Main.itemText[index1].NoStack = noStack; Main.itemText[index1].rotation = 0.0f; Main.itemText[index1].position.X = (float) ((double) newItem.position.X + (double) newItem.width * 0.5 - (double) vector2_1.X * 0.5); Main.itemText[index1].position.Y = (float) ((double) newItem.position.Y + (double) newItem.height * 0.25 - (double) vector2_1.Y * 0.5); Main.itemText[index1].color = Color.White; if (newItem.rare == 1) Main.itemText[index1].color = new Color(150, 150, (int) byte.MaxValue); else if (newItem.rare == 2) Main.itemText[index1].color = new Color(150, (int) byte.MaxValue, 150); else if (newItem.rare == 3) Main.itemText[index1].color = new Color((int) byte.MaxValue, 200, 150); else if (newItem.rare == 4) Main.itemText[index1].color = new Color((int) byte.MaxValue, 150, 150); else if (newItem.rare == 5) Main.itemText[index1].color = new Color((int) byte.MaxValue, 150, (int) byte.MaxValue); else if (newItem.rare == -11) Main.itemText[index1].color = new Color((int) byte.MaxValue, 175, 0); else if (newItem.rare == -1) Main.itemText[index1].color = new Color(130, 130, 130); else if (newItem.rare == 6) Main.itemText[index1].color = new Color(210, 160, (int) byte.MaxValue); else if (newItem.rare == 7) Main.itemText[index1].color = new Color(150, (int) byte.MaxValue, 10); else if (newItem.rare == 8) Main.itemText[index1].color = new Color((int) byte.MaxValue, (int) byte.MaxValue, 10); else if (newItem.rare == 9) Main.itemText[index1].color = new Color(5, 200, (int) byte.MaxValue); else if (newItem.rare == 10) Main.itemText[index1].color = new Color((int) byte.MaxValue, 40, 100); else if (newItem.rare >= 11) Main.itemText[index1].color = new Color(180, 40, (int) byte.MaxValue); Main.itemText[index1].expert = newItem.expert; Main.itemText[index1].name = newItem.AffixName(); Main.itemText[index1].stack = stack; Main.itemText[index1].velocity.Y = -7f; Main.itemText[index1].lifeTime = 60; if (longText) Main.itemText[index1].lifeTime *= 5; Main.itemText[index1].coinValue = 0; Main.itemText[index1].coinText = newItem.type >= 71 && newItem.type <= 74; if (!Main.itemText[index1].coinText) return; if (newItem.type == 71) Main.itemText[index1].coinValue += Main.itemText[index1].stack; else if (newItem.type == 72) Main.itemText[index1].coinValue += 100 * Main.itemText[index1].stack; else if (newItem.type == 73) Main.itemText[index1].coinValue += 10000 * Main.itemText[index1].stack; else if (newItem.type == 74) Main.itemText[index1].coinValue += 1000000 * Main.itemText[index1].stack; Main.itemText[index1].ValueToName(); Main.itemText[index1].stack = 1; int index4 = index1; if (Main.itemText[index4].coinValue >= 1000000) { if (Main.itemText[index4].lifeTime < 300) Main.itemText[index4].lifeTime = 300; Main.itemText[index4].color = new Color(220, 220, 198); } else if (Main.itemText[index4].coinValue >= 10000) { if (Main.itemText[index4].lifeTime < 240) Main.itemText[index4].lifeTime = 240; Main.itemText[index4].color = new Color(224, 201, 92); } else if (Main.itemText[index4].coinValue >= 100) { if (Main.itemText[index4].lifeTime < 180) Main.itemText[index4].lifeTime = 180; Main.itemText[index4].color = new Color(181, 192, 193); } else { if (Main.itemText[index4].coinValue < 1) return; if (Main.itemText[index4].lifeTime < 120) Main.itemText[index4].lifeTime = 120; Main.itemText[index4].color = new Color(246, 138, 96); } } private static string ValueToName(int coinValue) { int num1 = 0; int num2 = 0; int num3 = 0; int num4 = 0; int num5 = coinValue; while (num5 > 0) { if (num5 >= 1000000) { num5 -= 1000000; ++num1; } else if (num5 >= 10000) { num5 -= 10000; ++num2; } else if (num5 >= 100) { num5 -= 100; ++num3; } else if (num5 >= 1) { --num5; ++num4; } } string str = ""; if (num1 > 0) str = str + (object) num1 + string.Format(" {0} ", (object) Language.GetTextValue("Currency.Platinum")); if (num2 > 0) str = str + (object) num2 + string.Format(" {0} ", (object) Language.GetTextValue("Currency.Gold")); if (num3 > 0) str = str + (object) num3 + string.Format(" {0} ", (object) Language.GetTextValue("Currency.Silver")); if (num4 > 0) str = str + (object) num4 + string.Format(" {0} ", (object) Language.GetTextValue("Currency.Copper")); if (str.Length > 1) str = str.Substring(0, str.Length - 1); return str; } private void ValueToName() { int num1 = 0; int num2 = 0; int num3 = 0; int num4 = 0; int coinValue = this.coinValue; while (coinValue > 0) { if (coinValue >= 1000000) { coinValue -= 1000000; ++num1; } else if (coinValue >= 10000) { coinValue -= 10000; ++num2; } else if (coinValue >= 100) { coinValue -= 100; ++num3; } else if (coinValue >= 1) { --coinValue; ++num4; } } this.name = ""; if (num1 > 0) this.name = this.name + (object) num1 + string.Format(" {0} ", (object) Language.GetTextValue("Currency.Platinum")); if (num2 > 0) this.name = this.name + (object) num2 + string.Format(" {0} ", (object) Language.GetTextValue("Currency.Gold")); if (num3 > 0) this.name = this.name + (object) num3 + string.Format(" {0} ", (object) Language.GetTextValue("Currency.Silver")); if (num4 > 0) this.name = this.name + (object) num4 + string.Format(" {0} ", (object) Language.GetTextValue("Currency.Copper")); if (this.name.Length <= 1) return; this.name = this.name.Substring(0, this.name.Length - 1); } public void Update(int whoAmI) { if (!this.active) return; float targetScale = ItemText.TargetScale; this.alpha += (float) this.alphaDir * 0.01f; if ((double) this.alpha <= 0.7) { this.alpha = 0.7f; this.alphaDir = 1; } if ((double) this.alpha >= 1.0) { this.alpha = 1f; this.alphaDir = -1; } if (this.expert && this.expert) this.color = new Color((int) (byte) Main.DiscoR, (int) (byte) Main.DiscoG, (int) (byte) Main.DiscoB, (int) Main.mouseTextColor); bool flag = false; string str1 = this.name; if (this.stack > 1) str1 = str1 + " (" + (object) this.stack + ")"; Vector2 vector2_1 = Main.fontMouseText.MeasureString(str1) * this.scale; vector2_1.Y *= 0.8f; Rectangle rectangle1 = new Rectangle((int) ((double) this.position.X - (double) vector2_1.X / 2.0), (int) ((double) this.position.Y - (double) vector2_1.Y / 2.0), (int) vector2_1.X, (int) vector2_1.Y); for (int index = 0; index < 20; ++index) { if (Main.itemText[index].active && index != whoAmI) { string str2 = Main.itemText[index].name; if (Main.itemText[index].stack > 1) str2 = str2 + " (" + (object) Main.itemText[index].stack + ")"; Vector2 vector2_2 = Main.fontMouseText.MeasureString(str2) * Main.itemText[index].scale; vector2_2.Y *= 0.8f; Rectangle rectangle2 = new Rectangle((int) ((double) Main.itemText[index].position.X - (double) vector2_2.X / 2.0), (int) ((double) Main.itemText[index].position.Y - (double) vector2_2.Y / 2.0), (int) vector2_2.X, (int) vector2_2.Y); if (rectangle1.Intersects(rectangle2) && ((double) this.position.Y < (double) Main.itemText[index].position.Y || (double) this.position.Y == (double) Main.itemText[index].position.Y && whoAmI < index)) { flag = true; int num = ItemText.numActive; if (num > 3) num = 3; Main.itemText[index].lifeTime = ItemText.activeTime + 15 * num; this.lifeTime = ItemText.activeTime + 15 * num; } } } if (!flag) { this.velocity.Y *= 0.86f; if ((double) this.scale == (double) targetScale) this.velocity.Y *= 0.4f; } else if ((double) this.velocity.Y > -6.0) this.velocity.Y -= 0.2f; else this.velocity.Y *= 0.86f; this.velocity.X *= 0.93f; this.position += this.velocity; --this.lifeTime; if (this.lifeTime <= 0) { this.scale -= 0.03f * targetScale; if ((double) this.scale < 0.1 * (double) targetScale) this.active = false; this.lifeTime = 0; } else { if ((double) this.scale < (double) targetScale) this.scale += 0.1f * targetScale; if ((double) this.scale <= (double) targetScale) return; this.scale = targetScale; } } public static void UpdateItemText() { int num = 0; for (int whoAmI = 0; whoAmI < 20; ++whoAmI) { if (Main.itemText[whoAmI].active) { ++num; Main.itemText[whoAmI].Update(whoAmI); } } ItemText.numActive = num; } } }