terraria-source-code/GameContent/UI/Elements/UIImageButton.cs
2021-10-27 18:03:19 -04:00

51 lines
1.6 KiB
C#

// Decompiled with JetBrains decompiler
// Type: Terraria.GameContent.UI.Elements.UIImageButton
// Assembly: Terraria, Version=1.3.5.3, Culture=neutral, PublicKeyToken=null
// MVID: 68659D26-2BE6-448F-8663-74FA559E6F08
// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Terraria.UI;
namespace Terraria.GameContent.UI.Elements
{
public class UIImageButton : UIElement
{
private Texture2D _texture;
private float _visibilityActive = 1f;
private float _visibilityInactive = 0.4f;
public UIImageButton(Texture2D texture)
{
this._texture = texture;
this.Width.Set((float) this._texture.Width, 0.0f);
this.Height.Set((float) this._texture.Height, 0.0f);
}
public void SetImage(Texture2D texture)
{
this._texture = texture;
this.Width.Set((float) this._texture.Width, 0.0f);
this.Height.Set((float) this._texture.Height, 0.0f);
}
protected override void DrawSelf(SpriteBatch spriteBatch)
{
CalculatedStyle dimensions = this.GetDimensions();
spriteBatch.Draw(this._texture, dimensions.Position(), Color.White * (this.IsMouseHovering ? this._visibilityActive : this._visibilityInactive));
}
public override void MouseOver(UIMouseEvent evt)
{
base.MouseOver(evt);
Main.PlaySound(12);
}
public void SetVisibility(float whenActive, float whenInactive)
{
this._visibilityActive = MathHelper.Clamp(whenActive, 0.0f, 1f);
this._visibilityInactive = MathHelper.Clamp(whenInactive, 0.0f, 1f);
}
}
}