// Decompiled with JetBrains decompiler // Type: Terraria.GameContent.UI.Elements.UIImageButton // Assembly: Terraria, Version=1.3.5.3, Culture=neutral, PublicKeyToken=null // MVID: 68659D26-2BE6-448F-8663-74FA559E6F08 // Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using Terraria.UI; namespace Terraria.GameContent.UI.Elements { public class UIImageButton : UIElement { private Texture2D _texture; private float _visibilityActive = 1f; private float _visibilityInactive = 0.4f; public UIImageButton(Texture2D texture) { this._texture = texture; this.Width.Set((float) this._texture.Width, 0.0f); this.Height.Set((float) this._texture.Height, 0.0f); } public void SetImage(Texture2D texture) { this._texture = texture; this.Width.Set((float) this._texture.Width, 0.0f); this.Height.Set((float) this._texture.Height, 0.0f); } protected override void DrawSelf(SpriteBatch spriteBatch) { CalculatedStyle dimensions = this.GetDimensions(); spriteBatch.Draw(this._texture, dimensions.Position(), Color.White * (this.IsMouseHovering ? this._visibilityActive : this._visibilityInactive)); } public override void MouseOver(UIMouseEvent evt) { base.MouseOver(evt); Main.PlaySound(12); } public void SetVisibility(float whenActive, float whenInactive) { this._visibilityActive = MathHelper.Clamp(whenActive, 0.0f, 1f); this._visibilityInactive = MathHelper.Clamp(whenInactive, 0.0f, 1f); } } }