terraria-source-code/WorldBuilding/GenAction.cs
2021-10-26 12:45:26 -04:00

40 lines
1.2 KiB
C#

// Decompiled with JetBrains decompiler
// Type: Terraria.WorldBuilding.GenAction
// Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null
// MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83
// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
using Microsoft.Xna.Framework;
namespace Terraria.WorldBuilding
{
public abstract class GenAction : GenBase
{
public GenAction NextAction;
public ShapeData OutputData;
private bool _returnFalseOnFailure = true;
public abstract bool Apply(Point origin, int x, int y, params object[] args);
protected bool UnitApply(Point origin, int x, int y, params object[] args)
{
if (this.OutputData != null)
this.OutputData.Add(x - origin.X, y - origin.Y);
return this.NextAction == null || this.NextAction.Apply(origin, x, y, args);
}
public GenAction IgnoreFailures()
{
this._returnFalseOnFailure = false;
return this;
}
protected bool Fail() => !this._returnFalseOnFailure;
public GenAction Output(ShapeData data)
{
this.OutputData = data;
return this;
}
}
}