21 lines
862 B
C#
21 lines
862 B
C#
// Decompiled with JetBrains decompiler
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// Type: Terraria.GameContent.Shaders.BloodMoonScreenShaderData
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// Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null
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// MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83
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// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
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using Microsoft.Xna.Framework;
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using Terraria.Graphics.Shaders;
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namespace Terraria.GameContent.Shaders
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{
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public class BloodMoonScreenShaderData : ScreenShaderData
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{
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public BloodMoonScreenShaderData(string passName)
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: base(passName)
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{
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}
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public override void Update(GameTime gameTime) => this.UseOpacity((1f - Utils.SmoothStep((float) Main.worldSurface + 50f, (float) Main.rockLayer + 100f, (float) (((double) Main.screenPosition.Y + (double) (Main.screenHeight / 2)) / 16.0))) * 0.75f);
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}
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}
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