// Decompiled with JetBrains decompiler // Type: Terraria.GameContent.Shaders.BloodMoonScreenShaderData // Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null // MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83 // Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe using Microsoft.Xna.Framework; using Terraria.Graphics.Shaders; namespace Terraria.GameContent.Shaders { public class BloodMoonScreenShaderData : ScreenShaderData { public BloodMoonScreenShaderData(string passName) : base(passName) { } public override void Update(GameTime gameTime) => this.UseOpacity((1f - Utils.SmoothStep((float) Main.worldSurface + 50f, (float) Main.rockLayer + 100f, (float) (((double) Main.screenPosition.Y + (double) (Main.screenHeight / 2)) / 16.0))) * 0.75f); } }