76 lines
2.6 KiB
C#
76 lines
2.6 KiB
C#
// Decompiled with JetBrains decompiler
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// Type: Terraria.GameContent.RGB.WormShader
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// Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null
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// MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83
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// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
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using Microsoft.Xna.Framework;
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using ReLogic.Peripherals.RGB;
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using System;
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namespace Terraria.GameContent.RGB
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{
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public class WormShader : ChromaShader
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{
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private readonly Vector4 _skinColor;
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private readonly Vector4 _eyeColor;
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private readonly Vector4 _innerEyeColor;
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public WormShader()
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{
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}
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public WormShader(Color skinColor, Color eyeColor, Color innerEyeColor)
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{
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this._skinColor = skinColor.ToVector4();
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this._eyeColor = eyeColor.ToVector4();
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this._innerEyeColor = innerEyeColor.ToVector4();
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}
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[RgbProcessor]
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private void ProcessLowDetail(
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RgbDevice device,
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Fragment fragment,
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EffectDetailLevel quality,
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float time)
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{
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for (int index = 0; index < fragment.Count; ++index)
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{
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Vector2 canvasPositionOfIndex = fragment.GetCanvasPositionOfIndex(index);
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Vector4 vector4 = Vector4.Lerp(this._skinColor, this._eyeColor, Math.Max(0.0f, (float) Math.Sin((double) time * -3.0 + (double) canvasPositionOfIndex.X)));
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fragment.SetColor(index, vector4);
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}
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}
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[RgbProcessor]
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private void ProcessHighDetail(
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RgbDevice device,
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Fragment fragment,
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EffectDetailLevel quality,
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float time)
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{
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time *= 0.25f;
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for (int index = 0; index < fragment.Count; ++index)
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{
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Vector2 canvasPositionOfIndex = fragment.GetCanvasPositionOfIndex(index);
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canvasPositionOfIndex.X -= time * 1.5f;
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canvasPositionOfIndex.X %= 2f;
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if ((double) canvasPositionOfIndex.X < 0.0)
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canvasPositionOfIndex.X += 2f;
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float num1 = (canvasPositionOfIndex - new Vector2(0.5f)).Length();
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Vector4 vector4 = this._skinColor;
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if ((double) num1 < 0.5)
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{
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float num2 = MathHelper.Clamp((float) (((double) num1 - 0.5 + 0.200000002980232) / 0.200000002980232), 0.0f, 1f);
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vector4 = Vector4.Lerp(vector4, this._eyeColor, 1f - num2);
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if ((double) num1 < 0.400000005960464)
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{
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float num3 = MathHelper.Clamp((float) (((double) num1 - 0.400000005960464 + 0.200000002980232) / 0.200000002980232), 0.0f, 1f);
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vector4 = Vector4.Lerp(vector4, this._innerEyeColor, 1f - num3);
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}
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}
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fragment.SetColor(index, vector4);
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}
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}
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}
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}
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