// Decompiled with JetBrains decompiler // Type: Terraria.GameContent.RGB.WormShader // Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null // MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83 // Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe using Microsoft.Xna.Framework; using ReLogic.Peripherals.RGB; using System; namespace Terraria.GameContent.RGB { public class WormShader : ChromaShader { private readonly Vector4 _skinColor; private readonly Vector4 _eyeColor; private readonly Vector4 _innerEyeColor; public WormShader() { } public WormShader(Color skinColor, Color eyeColor, Color innerEyeColor) { this._skinColor = skinColor.ToVector4(); this._eyeColor = eyeColor.ToVector4(); this._innerEyeColor = innerEyeColor.ToVector4(); } [RgbProcessor] private void ProcessLowDetail( RgbDevice device, Fragment fragment, EffectDetailLevel quality, float time) { for (int index = 0; index < fragment.Count; ++index) { Vector2 canvasPositionOfIndex = fragment.GetCanvasPositionOfIndex(index); Vector4 vector4 = Vector4.Lerp(this._skinColor, this._eyeColor, Math.Max(0.0f, (float) Math.Sin((double) time * -3.0 + (double) canvasPositionOfIndex.X))); fragment.SetColor(index, vector4); } } [RgbProcessor] private void ProcessHighDetail( RgbDevice device, Fragment fragment, EffectDetailLevel quality, float time) { time *= 0.25f; for (int index = 0; index < fragment.Count; ++index) { Vector2 canvasPositionOfIndex = fragment.GetCanvasPositionOfIndex(index); canvasPositionOfIndex.X -= time * 1.5f; canvasPositionOfIndex.X %= 2f; if ((double) canvasPositionOfIndex.X < 0.0) canvasPositionOfIndex.X += 2f; float num1 = (canvasPositionOfIndex - new Vector2(0.5f)).Length(); Vector4 vector4 = this._skinColor; if ((double) num1 < 0.5) { float num2 = MathHelper.Clamp((float) (((double) num1 - 0.5 + 0.200000002980232) / 0.200000002980232), 0.0f, 1f); vector4 = Vector4.Lerp(vector4, this._eyeColor, 1f - num2); if ((double) num1 < 0.400000005960464) { float num3 = MathHelper.Clamp((float) (((double) num1 - 0.400000005960464 + 0.200000002980232) / 0.200000002980232), 0.0f, 1f); vector4 = Vector4.Lerp(vector4, this._innerEyeColor, 1f - num3); } } fragment.SetColor(index, vector4); } } } }