33 lines
1.4 KiB
C#
33 lines
1.4 KiB
C#
// Decompiled with JetBrains decompiler
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// Type: Terraria.UI.Alignment
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// Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null
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// MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83
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// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
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using Microsoft.Xna.Framework;
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namespace Terraria.UI
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{
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public struct Alignment
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{
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public static readonly Alignment TopLeft = new Alignment(0.0f, 0.0f);
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public static readonly Alignment Top = new Alignment(0.5f, 0.0f);
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public static readonly Alignment TopRight = new Alignment(1f, 0.0f);
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public static readonly Alignment Left = new Alignment(0.0f, 0.5f);
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public static readonly Alignment Center = new Alignment(0.5f, 0.5f);
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public static readonly Alignment Right = new Alignment(1f, 0.5f);
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public static readonly Alignment BottomLeft = new Alignment(0.0f, 1f);
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public static readonly Alignment Bottom = new Alignment(0.5f, 1f);
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public static readonly Alignment BottomRight = new Alignment(1f, 1f);
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public readonly float VerticalOffsetMultiplier;
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public readonly float HorizontalOffsetMultiplier;
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public Vector2 OffsetMultiplier => new Vector2(this.HorizontalOffsetMultiplier, this.VerticalOffsetMultiplier);
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private Alignment(float horizontal, float vertical)
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{
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this.HorizontalOffsetMultiplier = horizontal;
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this.VerticalOffsetMultiplier = vertical;
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}
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}
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}
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