terraria-source-code/GameContent/ChumBucketProjectileHelper.cs
2021-10-26 12:45:26 -04:00

39 lines
1.4 KiB
C#

// Decompiled with JetBrains decompiler
// Type: Terraria.GameContent.ChumBucketProjectileHelper
// Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null
// MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83
// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
using Microsoft.Xna.Framework;
using System.Collections.Generic;
namespace Terraria.GameContent
{
public class ChumBucketProjectileHelper
{
private Dictionary<Point, int> _chumCountsPendingForThisFrame = new Dictionary<Point, int>();
private Dictionary<Point, int> _chumCountsFromLastFrame = new Dictionary<Point, int>();
public void OnPreUpdateAllProjectiles()
{
Utils.Swap<Dictionary<Point, int>>(ref this._chumCountsPendingForThisFrame, ref this._chumCountsFromLastFrame);
this._chumCountsPendingForThisFrame.Clear();
}
public void AddChumLocation(Vector2 spot)
{
Point tileCoordinates = spot.ToTileCoordinates();
int num1 = 0;
this._chumCountsPendingForThisFrame.TryGetValue(tileCoordinates, out num1);
int num2 = num1 + 1;
this._chumCountsPendingForThisFrame[tileCoordinates] = num2;
}
public int GetChumsInLocation(Point tileCoords)
{
int num = 0;
this._chumCountsFromLastFrame.TryGetValue(tileCoords, out num);
return num;
}
}
}