terraria-source-code/GameContent/AmbientWindSystem.cs
2021-10-26 12:45:26 -04:00

134 lines
4.8 KiB
C#

// Decompiled with JetBrains decompiler
// Type: Terraria.GameContent.AmbientWindSystem
// Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null
// MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83
// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
using Microsoft.Xna.Framework;
using System;
using System.Collections.Generic;
using Terraria.Utilities;
namespace Terraria.GameContent
{
public class AmbientWindSystem
{
private UnifiedRandom _random = new UnifiedRandom();
private List<Point> _spotsForAirboneWind = new List<Point>();
private int _updatesCounter;
public void Update()
{
if (!Main.LocalPlayer.ZoneGraveyard)
return;
++this._updatesCounter;
Rectangle tileWorkSpace = this.GetTileWorkSpace();
int num1 = tileWorkSpace.X + tileWorkSpace.Width;
int num2 = tileWorkSpace.Y + tileWorkSpace.Height;
for (int x = tileWorkSpace.X; x < num1; ++x)
{
for (int y = tileWorkSpace.Y; y < num2; ++y)
this.TrySpawningWind(x, y);
}
if (this._updatesCounter % 30 != 0)
return;
this.SpawnAirborneWind();
}
private void SpawnAirborneWind()
{
foreach (Point point in this._spotsForAirboneWind)
this.SpawnAirborneCloud(point.X, point.Y);
this._spotsForAirboneWind.Clear();
}
private Rectangle GetTileWorkSpace()
{
Point tileCoordinates = Main.LocalPlayer.Center.ToTileCoordinates();
int width = 120;
int height = 30;
return new Rectangle(tileCoordinates.X - width / 2, tileCoordinates.Y - height / 2, width, height);
}
private void TrySpawningWind(int x, int y)
{
if (!WorldGen.InWorld(x, y, 10) || Main.tile[x, y] == null)
return;
this.TestAirCloud(x, y);
Tile tile = Main.tile[x, y];
if (!tile.active() || tile.slope() > (byte) 0 || tile.halfBrick() || !Main.tileSolid[(int) tile.type] || WorldGen.SolidTile(Main.tile[x, y - 1]) || this._random.Next(120) != 0)
return;
this.SpawnFloorCloud(x, y);
if (this._random.Next(3) != 0)
return;
this.SpawnFloorCloud(x, y - 1);
}
private void SpawnAirborneCloud(int x, int y)
{
int num1 = this._random.Next(2, 6);
float num2 = 1.1f;
float num3 = 2.2f;
float num4 = 3f * (float) Math.PI / 400f * this._random.NextFloatDirection();
float num5 = 3f * (float) Math.PI / 400f * this._random.NextFloatDirection();
while ((double) num5 > -3.0 * Math.PI / 800.0 && (double) num5 < 3.0 * Math.PI / 800.0)
num5 = 3f * (float) Math.PI / 400f * this._random.NextFloatDirection();
if (this._random.Next(4) == 0)
{
num1 = this._random.Next(9, 16);
num2 = 1.1f;
num3 = 1.2f;
}
else if (this._random.Next(4) == 0)
{
num1 = this._random.Next(9, 16);
num2 = 1.1f;
num3 = 0.2f;
}
Vector2 vector2_1 = new Vector2(-10f, 0.0f);
Vector2 worldCoordinates = new Point(x, y).ToWorldCoordinates();
float num6 = num4 - (float) ((double) num5 * (double) num1 * 0.5);
for (int index = 0; index < num1; ++index)
{
if (Main.rand.Next(10) == 0)
num5 *= this._random.NextFloatDirection();
Vector2 vector2_2 = this._random.NextVector2Circular(4f, 4f);
int Type = 1091 + this._random.Next(2) * 2;
float num7 = 1.4f;
float Scale = num2 + this._random.NextFloat() * num3;
float num8 = num6 + num5;
Vector2 vector2_3 = Vector2.UnitX.RotatedBy((double) num8) * num7;
Gore.NewGorePerfect(worldCoordinates + vector2_2 - vector2_1, vector2_3 * Main.WindForVisuals, Type, Scale);
worldCoordinates += vector2_3 * 6.5f * Scale;
num6 = num8;
}
}
private void SpawnFloorCloud(int x, int y)
{
Vector2 worldCoordinates = new Point(x, y - 1).ToWorldCoordinates();
int Type = this._random.Next(1087, 1090);
float num1 = 16f * this._random.NextFloat();
worldCoordinates.Y -= num1;
if ((double) num1 < 4.0)
Type = 1090;
float num2 = 0.4f;
float Scale = (float) (0.800000011920929 + (double) this._random.NextFloat() * 0.200000002980232);
Gore.NewGorePerfect(worldCoordinates, Vector2.UnitX * num2 * Main.WindForVisuals, Type, Scale);
}
private void TestAirCloud(int x, int y)
{
if (this._random.Next(120000) != 0)
return;
for (int index = -2; index <= 2; ++index)
{
if (index != 0 && (!this.DoesTileAllowWind(Main.tile[x + index, y]) || !this.DoesTileAllowWind(Main.tile[x, y + index])))
return;
}
this._spotsForAirboneWind.Add(new Point(x, y));
}
private bool DoesTileAllowWind(Tile t) => !t.active() || !Main.tileSolid[(int) t.type];
}
}