// Decompiled with JetBrains decompiler // Type: Terraria.GameContent.AmbientWindSystem // Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null // MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83 // Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe using Microsoft.Xna.Framework; using System; using System.Collections.Generic; using Terraria.Utilities; namespace Terraria.GameContent { public class AmbientWindSystem { private UnifiedRandom _random = new UnifiedRandom(); private List _spotsForAirboneWind = new List(); private int _updatesCounter; public void Update() { if (!Main.LocalPlayer.ZoneGraveyard) return; ++this._updatesCounter; Rectangle tileWorkSpace = this.GetTileWorkSpace(); int num1 = tileWorkSpace.X + tileWorkSpace.Width; int num2 = tileWorkSpace.Y + tileWorkSpace.Height; for (int x = tileWorkSpace.X; x < num1; ++x) { for (int y = tileWorkSpace.Y; y < num2; ++y) this.TrySpawningWind(x, y); } if (this._updatesCounter % 30 != 0) return; this.SpawnAirborneWind(); } private void SpawnAirborneWind() { foreach (Point point in this._spotsForAirboneWind) this.SpawnAirborneCloud(point.X, point.Y); this._spotsForAirboneWind.Clear(); } private Rectangle GetTileWorkSpace() { Point tileCoordinates = Main.LocalPlayer.Center.ToTileCoordinates(); int width = 120; int height = 30; return new Rectangle(tileCoordinates.X - width / 2, tileCoordinates.Y - height / 2, width, height); } private void TrySpawningWind(int x, int y) { if (!WorldGen.InWorld(x, y, 10) || Main.tile[x, y] == null) return; this.TestAirCloud(x, y); Tile tile = Main.tile[x, y]; if (!tile.active() || tile.slope() > (byte) 0 || tile.halfBrick() || !Main.tileSolid[(int) tile.type] || WorldGen.SolidTile(Main.tile[x, y - 1]) || this._random.Next(120) != 0) return; this.SpawnFloorCloud(x, y); if (this._random.Next(3) != 0) return; this.SpawnFloorCloud(x, y - 1); } private void SpawnAirborneCloud(int x, int y) { int num1 = this._random.Next(2, 6); float num2 = 1.1f; float num3 = 2.2f; float num4 = 3f * (float) Math.PI / 400f * this._random.NextFloatDirection(); float num5 = 3f * (float) Math.PI / 400f * this._random.NextFloatDirection(); while ((double) num5 > -3.0 * Math.PI / 800.0 && (double) num5 < 3.0 * Math.PI / 800.0) num5 = 3f * (float) Math.PI / 400f * this._random.NextFloatDirection(); if (this._random.Next(4) == 0) { num1 = this._random.Next(9, 16); num2 = 1.1f; num3 = 1.2f; } else if (this._random.Next(4) == 0) { num1 = this._random.Next(9, 16); num2 = 1.1f; num3 = 0.2f; } Vector2 vector2_1 = new Vector2(-10f, 0.0f); Vector2 worldCoordinates = new Point(x, y).ToWorldCoordinates(); float num6 = num4 - (float) ((double) num5 * (double) num1 * 0.5); for (int index = 0; index < num1; ++index) { if (Main.rand.Next(10) == 0) num5 *= this._random.NextFloatDirection(); Vector2 vector2_2 = this._random.NextVector2Circular(4f, 4f); int Type = 1091 + this._random.Next(2) * 2; float num7 = 1.4f; float Scale = num2 + this._random.NextFloat() * num3; float num8 = num6 + num5; Vector2 vector2_3 = Vector2.UnitX.RotatedBy((double) num8) * num7; Gore.NewGorePerfect(worldCoordinates + vector2_2 - vector2_1, vector2_3 * Main.WindForVisuals, Type, Scale); worldCoordinates += vector2_3 * 6.5f * Scale; num6 = num8; } } private void SpawnFloorCloud(int x, int y) { Vector2 worldCoordinates = new Point(x, y - 1).ToWorldCoordinates(); int Type = this._random.Next(1087, 1090); float num1 = 16f * this._random.NextFloat(); worldCoordinates.Y -= num1; if ((double) num1 < 4.0) Type = 1090; float num2 = 0.4f; float Scale = (float) (0.800000011920929 + (double) this._random.NextFloat() * 0.200000002980232); Gore.NewGorePerfect(worldCoordinates, Vector2.UnitX * num2 * Main.WindForVisuals, Type, Scale); } private void TestAirCloud(int x, int y) { if (this._random.Next(120000) != 0) return; for (int index = -2; index <= 2; ++index) { if (index != 0 && (!this.DoesTileAllowWind(Main.tile[x + index, y]) || !this.DoesTileAllowWind(Main.tile[x, y + index]))) return; } this._spotsForAirboneWind.Add(new Point(x, y)); } private bool DoesTileAllowWind(Tile t) => !t.active() || !Main.tileSolid[(int) t.type]; } }