terraria-source-code/Graphics/Effects/CustomSky.cs
2021-10-26 12:45:26 -04:00

28 lines
865 B
C#

// Decompiled with JetBrains decompiler
// Type: Terraria.Graphics.Effects.CustomSky
// Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null
// MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83
// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
namespace Terraria.Graphics.Effects
{
public abstract class CustomSky : GameEffect
{
public abstract void Update(GameTime gameTime);
public abstract void Draw(SpriteBatch spriteBatch, float minDepth, float maxDepth);
public abstract bool IsActive();
public abstract void Reset();
public virtual Color OnTileColor(Color inColor) => inColor;
public virtual float GetCloudAlpha() => 1f;
public override bool IsVisible() => true;
}
}