terraria-source-code/GameContent/UI/Elements/UIItemSlot.cs
2021-10-26 12:45:26 -04:00

49 lines
1.7 KiB
C#

// Decompiled with JetBrains decompiler
// Type: Terraria.GameContent.UI.Elements.UIItemSlot
// Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null
// MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83
// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Terraria.UI;
namespace Terraria.GameContent.UI.Elements
{
public class UIItemSlot : UIElement
{
private Item[] _itemArray;
private int _itemIndex;
private int _itemSlotContext;
public UIItemSlot(Item[] itemArray, int itemIndex, int itemSlotContext)
{
this._itemArray = itemArray;
this._itemIndex = itemIndex;
this._itemSlotContext = itemSlotContext;
this.Width = new StyleDimension(48f, 0.0f);
this.Height = new StyleDimension(48f, 0.0f);
}
private void HandleItemSlotLogic()
{
if (!this.IsMouseHovering)
return;
Main.LocalPlayer.mouseInterface = true;
Item inv = this._itemArray[this._itemIndex];
ItemSlot.OverrideHover(ref inv, this._itemSlotContext);
ItemSlot.LeftClick(ref inv, this._itemSlotContext);
ItemSlot.RightClick(ref inv, this._itemSlotContext);
ItemSlot.MouseHover(ref inv, this._itemSlotContext);
this._itemArray[this._itemIndex] = inv;
}
protected override void DrawSelf(SpriteBatch spriteBatch)
{
this.HandleItemSlotLogic();
Item inv = this._itemArray[this._itemIndex];
Vector2 position = this.GetDimensions().Center() + new Vector2(52f, 52f) * -0.5f * Main.inventoryScale;
ItemSlot.Draw(spriteBatch, ref inv, this._itemSlotContext, position);
}
}
}