// Decompiled with JetBrains decompiler // Type: Terraria.GameContent.UI.Elements.UIItemSlot // Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null // MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83 // Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using Terraria.UI; namespace Terraria.GameContent.UI.Elements { public class UIItemSlot : UIElement { private Item[] _itemArray; private int _itemIndex; private int _itemSlotContext; public UIItemSlot(Item[] itemArray, int itemIndex, int itemSlotContext) { this._itemArray = itemArray; this._itemIndex = itemIndex; this._itemSlotContext = itemSlotContext; this.Width = new StyleDimension(48f, 0.0f); this.Height = new StyleDimension(48f, 0.0f); } private void HandleItemSlotLogic() { if (!this.IsMouseHovering) return; Main.LocalPlayer.mouseInterface = true; Item inv = this._itemArray[this._itemIndex]; ItemSlot.OverrideHover(ref inv, this._itemSlotContext); ItemSlot.LeftClick(ref inv, this._itemSlotContext); ItemSlot.RightClick(ref inv, this._itemSlotContext); ItemSlot.MouseHover(ref inv, this._itemSlotContext); this._itemArray[this._itemIndex] = inv; } protected override void DrawSelf(SpriteBatch spriteBatch) { this.HandleItemSlotLogic(); Item inv = this._itemArray[this._itemIndex]; Vector2 position = this.GetDimensions().Center() + new Vector2(52f, 52f) * -0.5f * Main.inventoryScale; ItemSlot.Draw(spriteBatch, ref inv, this._itemSlotContext, position); } } }