59 lines
2.3 KiB
C#
59 lines
2.3 KiB
C#
// Decompiled with JetBrains decompiler
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// Type: Terraria.GameContent.Generation.ShapeRoot
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// Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null
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// MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83
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// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
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using Microsoft.Xna.Framework;
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using System;
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using Terraria.WorldBuilding;
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namespace Terraria.GameContent.Generation
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{
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public class ShapeRoot : GenShape
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{
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private float _angle;
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private float _startingSize;
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private float _endingSize;
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private float _distance;
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public ShapeRoot(float angle, float distance = 10f, float startingSize = 4f, float endingSize = 1f)
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{
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this._angle = angle;
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this._distance = distance;
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this._startingSize = startingSize;
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this._endingSize = endingSize;
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}
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private bool DoRoot(
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Point origin,
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GenAction action,
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float angle,
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float distance,
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float startingSize)
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{
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float x = (float) origin.X;
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float y = (float) origin.Y;
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for (float num1 = 0.0f; (double) num1 < (double) distance * 0.850000023841858; ++num1)
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{
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float amount = num1 / distance;
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float num2 = MathHelper.Lerp(startingSize, this._endingSize, amount);
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x += (float) Math.Cos((double) angle);
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y += (float) Math.Sin((double) angle);
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angle += (float) ((double) GenBase._random.NextFloat() - 0.5 + (double) GenBase._random.NextFloat() * ((double) this._angle - 1.57079637050629) * 0.100000001490116 * (1.0 - (double) amount));
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angle = (float) ((double) angle * 0.400000005960464 + 0.449999988079071 * (double) MathHelper.Clamp(angle, this._angle - (float) (2.0 * (1.0 - 0.5 * (double) amount)), this._angle + (float) (2.0 * (1.0 - 0.5 * (double) amount))) + (double) MathHelper.Lerp(this._angle, 1.570796f, amount) * 0.150000005960464);
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for (int index1 = 0; index1 < (int) num2; ++index1)
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{
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for (int index2 = 0; index2 < (int) num2; ++index2)
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{
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if (!this.UnitApply(action, origin, (int) x + index1, (int) y + index2) && this._quitOnFail)
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return false;
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}
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}
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}
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return true;
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}
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public override bool Perform(Point origin, GenAction action) => this.DoRoot(origin, action, this._angle, this._distance, this._startingSize);
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}
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}
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