// Decompiled with JetBrains decompiler // Type: Terraria.GameContent.Generation.ShapeRoot // Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null // MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83 // Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe using Microsoft.Xna.Framework; using System; using Terraria.WorldBuilding; namespace Terraria.GameContent.Generation { public class ShapeRoot : GenShape { private float _angle; private float _startingSize; private float _endingSize; private float _distance; public ShapeRoot(float angle, float distance = 10f, float startingSize = 4f, float endingSize = 1f) { this._angle = angle; this._distance = distance; this._startingSize = startingSize; this._endingSize = endingSize; } private bool DoRoot( Point origin, GenAction action, float angle, float distance, float startingSize) { float x = (float) origin.X; float y = (float) origin.Y; for (float num1 = 0.0f; (double) num1 < (double) distance * 0.850000023841858; ++num1) { float amount = num1 / distance; float num2 = MathHelper.Lerp(startingSize, this._endingSize, amount); x += (float) Math.Cos((double) angle); y += (float) Math.Sin((double) angle); angle += (float) ((double) GenBase._random.NextFloat() - 0.5 + (double) GenBase._random.NextFloat() * ((double) this._angle - 1.57079637050629) * 0.100000001490116 * (1.0 - (double) amount)); angle = (float) ((double) angle * 0.400000005960464 + 0.449999988079071 * (double) MathHelper.Clamp(angle, this._angle - (float) (2.0 * (1.0 - 0.5 * (double) amount)), this._angle + (float) (2.0 * (1.0 - 0.5 * (double) amount))) + (double) MathHelper.Lerp(this._angle, 1.570796f, amount) * 0.150000005960464); for (int index1 = 0; index1 < (int) num2; ++index1) { for (int index2 = 0; index2 < (int) num2; ++index2) { if (!this.UnitApply(action, origin, (int) x + index1, (int) y + index2) && this._quitOnFail) return false; } } } return true; } public override bool Perform(Point origin, GenAction action) => this.DoRoot(origin, action, this._angle, this._distance, this._startingSize); } }