terraria-source-code/GameContent/Biomes/Desert/PitEntrance.cs
2021-10-26 12:45:26 -04:00

78 lines
3.2 KiB
C#

// Decompiled with JetBrains decompiler
// Type: Terraria.GameContent.Biomes.Desert.PitEntrance
// Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null
// MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83
// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
using Microsoft.Xna.Framework;
using System;
namespace Terraria.GameContent.Biomes.Desert
{
public static class PitEntrance
{
public static void Place(DesertDescription description)
{
int holeRadius = WorldGen.genRand.Next(6, 9);
Point center = description.CombinedArea.Center;
center.Y = (int) description.Surface[center.X];
PitEntrance.PlaceAt(description, center, holeRadius);
}
private static void PlaceAt(DesertDescription description, Point position, int holeRadius)
{
for (int index = -holeRadius - 3; index < holeRadius + 3; ++index)
{
int j = (int) description.Surface[index + position.X];
while (true)
{
int num1 = j;
Rectangle rectangle = description.Hive;
int num2 = rectangle.Top + 10;
if (num1 <= num2)
{
double num3 = (double) (j - (int) description.Surface[index + position.X]);
rectangle = description.Hive;
int top1 = rectangle.Top;
rectangle = description.Desert;
int top2 = rectangle.Top;
double num4 = (double) (top1 - top2);
float yProgress = MathHelper.Clamp((float) (num3 / num4), 0.0f, 1f);
int num5 = (int) ((double) PitEntrance.GetHoleRadiusScaleAt(yProgress) * (double) holeRadius);
if (Math.Abs(index) < num5)
Main.tile[index + position.X, j].ClearEverything();
else if (Math.Abs(index) < num5 + 3 && (double) yProgress > 0.349999994039536)
Main.tile[index + position.X, j].ResetToType((ushort) 397);
float num6 = Math.Abs((float) index / (float) holeRadius);
float num7 = num6 * num6;
if (Math.Abs(index) < num5 + 3 && (double) (j - position.Y) > 15.0 - 3.0 * (double) num7)
{
Main.tile[index + position.X, j].wall = (ushort) 187;
WorldGen.SquareWallFrame(index + position.X, j - 1);
WorldGen.SquareWallFrame(index + position.X, j);
}
++j;
}
else
break;
}
}
holeRadius += 4;
for (int index1 = -holeRadius; index1 < holeRadius; ++index1)
{
int num8 = holeRadius - Math.Abs(index1);
int num9 = Math.Min(10, num8 * num8);
for (int index2 = 0; index2 < num9; ++index2)
Main.tile[index1 + position.X, index2 + (int) description.Surface[index1 + position.X]].ClearEverything();
}
}
private static float GetHoleRadiusScaleAt(float yProgress) => (double) yProgress < 0.600000023841858 ? 1f : (float) ((1.0 - (double) PitEntrance.SmootherStep((float) (((double) yProgress - 0.600000023841858) / 0.400000005960464))) * 0.5 + 0.5);
private static float SmootherStep(float delta)
{
delta = MathHelper.Clamp(delta, 0.0f, 1f);
return (float) (1.0 - Math.Cos((double) delta * 3.14159274101257) * 0.5 - 0.5);
}
}
}