// Decompiled with JetBrains decompiler // Type: Terraria.GameContent.Biomes.Desert.PitEntrance // Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null // MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83 // Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe using Microsoft.Xna.Framework; using System; namespace Terraria.GameContent.Biomes.Desert { public static class PitEntrance { public static void Place(DesertDescription description) { int holeRadius = WorldGen.genRand.Next(6, 9); Point center = description.CombinedArea.Center; center.Y = (int) description.Surface[center.X]; PitEntrance.PlaceAt(description, center, holeRadius); } private static void PlaceAt(DesertDescription description, Point position, int holeRadius) { for (int index = -holeRadius - 3; index < holeRadius + 3; ++index) { int j = (int) description.Surface[index + position.X]; while (true) { int num1 = j; Rectangle rectangle = description.Hive; int num2 = rectangle.Top + 10; if (num1 <= num2) { double num3 = (double) (j - (int) description.Surface[index + position.X]); rectangle = description.Hive; int top1 = rectangle.Top; rectangle = description.Desert; int top2 = rectangle.Top; double num4 = (double) (top1 - top2); float yProgress = MathHelper.Clamp((float) (num3 / num4), 0.0f, 1f); int num5 = (int) ((double) PitEntrance.GetHoleRadiusScaleAt(yProgress) * (double) holeRadius); if (Math.Abs(index) < num5) Main.tile[index + position.X, j].ClearEverything(); else if (Math.Abs(index) < num5 + 3 && (double) yProgress > 0.349999994039536) Main.tile[index + position.X, j].ResetToType((ushort) 397); float num6 = Math.Abs((float) index / (float) holeRadius); float num7 = num6 * num6; if (Math.Abs(index) < num5 + 3 && (double) (j - position.Y) > 15.0 - 3.0 * (double) num7) { Main.tile[index + position.X, j].wall = (ushort) 187; WorldGen.SquareWallFrame(index + position.X, j - 1); WorldGen.SquareWallFrame(index + position.X, j); } ++j; } else break; } } holeRadius += 4; for (int index1 = -holeRadius; index1 < holeRadius; ++index1) { int num8 = holeRadius - Math.Abs(index1); int num9 = Math.Min(10, num8 * num8); for (int index2 = 0; index2 < num9; ++index2) Main.tile[index1 + position.X, index2 + (int) description.Surface[index1 + position.X]].ClearEverything(); } } private static float GetHoleRadiusScaleAt(float yProgress) => (double) yProgress < 0.600000023841858 ? 1f : (float) ((1.0 - (double) PitEntrance.SmootherStep((float) (((double) yProgress - 0.600000023841858) / 0.400000005960464))) * 0.5 + 0.5); private static float SmootherStep(float delta) { delta = MathHelper.Clamp(delta, 0.0f, 1f); return (float) (1.0 - Math.Cos((double) delta * 3.14159274101257) * 0.5 - 0.5); } } }