terraria-source-code/DataStructures/PlayerInteractionAnchor.cs
2021-10-26 12:45:26 -04:00

42 lines
1.2 KiB
C#

// Decompiled with JetBrains decompiler
// Type: Terraria.DataStructures.PlayerInteractionAnchor
// Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null
// MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83
// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
namespace Terraria.DataStructures
{
public struct PlayerInteractionAnchor
{
public int interactEntityID;
public int X;
public int Y;
public PlayerInteractionAnchor(int entityID, int x = -1, int y = -1)
{
this.interactEntityID = entityID;
this.X = x;
this.Y = y;
}
public bool InUse => this.interactEntityID != -1;
public void Clear()
{
this.interactEntityID = -1;
this.X = -1;
this.Y = -1;
}
public void Set(int entityID, int x, int y)
{
this.interactEntityID = entityID;
this.X = x;
this.Y = y;
}
public bool IsInValidUseTileEntity() => this.InUse && TileEntity.ByID.ContainsKey(this.interactEntityID);
public TileEntity GetTileEntity() => !this.IsInValidUseTileEntity() ? (TileEntity) null : TileEntity.ByID[this.interactEntityID];
}
}