// Decompiled with JetBrains decompiler // Type: Terraria.DataStructures.PlayerInteractionAnchor // Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null // MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83 // Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe namespace Terraria.DataStructures { public struct PlayerInteractionAnchor { public int interactEntityID; public int X; public int Y; public PlayerInteractionAnchor(int entityID, int x = -1, int y = -1) { this.interactEntityID = entityID; this.X = x; this.Y = y; } public bool InUse => this.interactEntityID != -1; public void Clear() { this.interactEntityID = -1; this.X = -1; this.Y = -1; } public void Set(int entityID, int x, int y) { this.interactEntityID = entityID; this.X = x; this.Y = y; } public bool IsInValidUseTileEntity() => this.InUse && TileEntity.ByID.ContainsKey(this.interactEntityID); public TileEntity GetTileEntity() => !this.IsInValidUseTileEntity() ? (TileEntity) null : TileEntity.ByID[this.interactEntityID]; } }