74 lines
4.4 KiB
C#
74 lines
4.4 KiB
C#
// Decompiled with JetBrains decompiler
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// Type: Terraria.GameContent.UI.Elements.UIPanel
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// Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null
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// MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83
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// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using ReLogic.Content;
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using Terraria.UI;
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namespace Terraria.GameContent.UI.Elements
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{
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public class UIPanel : UIElement
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{
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private int _cornerSize = 12;
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private int _barSize = 4;
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private Asset<Texture2D> _borderTexture;
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private Asset<Texture2D> _backgroundTexture;
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public Color BorderColor = Color.Black;
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public Color BackgroundColor = new Color(63, 82, 151) * 0.7f;
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public UIPanel()
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{
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if (this._borderTexture == null)
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this._borderTexture = Main.Assets.Request<Texture2D>("Images/UI/PanelBorder", (AssetRequestMode) 1);
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if (this._backgroundTexture == null)
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this._backgroundTexture = Main.Assets.Request<Texture2D>("Images/UI/PanelBackground", (AssetRequestMode) 1);
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this.SetPadding((float) this._cornerSize);
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}
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public UIPanel(
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Asset<Texture2D> customBackground,
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Asset<Texture2D> customborder,
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int customCornerSize = 12,
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int customBarSize = 4)
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{
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if (this._borderTexture == null)
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this._borderTexture = customborder;
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if (this._backgroundTexture == null)
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this._backgroundTexture = customBackground;
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this._cornerSize = customCornerSize;
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this._barSize = customBarSize;
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this.SetPadding((float) this._cornerSize);
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}
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private void DrawPanel(SpriteBatch spriteBatch, Texture2D texture, Color color)
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{
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CalculatedStyle dimensions = this.GetDimensions();
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Point point1 = new Point((int) dimensions.X, (int) dimensions.Y);
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Point point2 = new Point(point1.X + (int) dimensions.Width - this._cornerSize, point1.Y + (int) dimensions.Height - this._cornerSize);
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int width = point2.X - point1.X - this._cornerSize;
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int height = point2.Y - point1.Y - this._cornerSize;
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spriteBatch.Draw(texture, new Rectangle(point1.X, point1.Y, this._cornerSize, this._cornerSize), new Rectangle?(new Rectangle(0, 0, this._cornerSize, this._cornerSize)), color);
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spriteBatch.Draw(texture, new Rectangle(point2.X, point1.Y, this._cornerSize, this._cornerSize), new Rectangle?(new Rectangle(this._cornerSize + this._barSize, 0, this._cornerSize, this._cornerSize)), color);
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spriteBatch.Draw(texture, new Rectangle(point1.X, point2.Y, this._cornerSize, this._cornerSize), new Rectangle?(new Rectangle(0, this._cornerSize + this._barSize, this._cornerSize, this._cornerSize)), color);
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spriteBatch.Draw(texture, new Rectangle(point2.X, point2.Y, this._cornerSize, this._cornerSize), new Rectangle?(new Rectangle(this._cornerSize + this._barSize, this._cornerSize + this._barSize, this._cornerSize, this._cornerSize)), color);
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spriteBatch.Draw(texture, new Rectangle(point1.X + this._cornerSize, point1.Y, width, this._cornerSize), new Rectangle?(new Rectangle(this._cornerSize, 0, this._barSize, this._cornerSize)), color);
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spriteBatch.Draw(texture, new Rectangle(point1.X + this._cornerSize, point2.Y, width, this._cornerSize), new Rectangle?(new Rectangle(this._cornerSize, this._cornerSize + this._barSize, this._barSize, this._cornerSize)), color);
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spriteBatch.Draw(texture, new Rectangle(point1.X, point1.Y + this._cornerSize, this._cornerSize, height), new Rectangle?(new Rectangle(0, this._cornerSize, this._cornerSize, this._barSize)), color);
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spriteBatch.Draw(texture, new Rectangle(point2.X, point1.Y + this._cornerSize, this._cornerSize, height), new Rectangle?(new Rectangle(this._cornerSize + this._barSize, this._cornerSize, this._cornerSize, this._barSize)), color);
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spriteBatch.Draw(texture, new Rectangle(point1.X + this._cornerSize, point1.Y + this._cornerSize, width, height), new Rectangle?(new Rectangle(this._cornerSize, this._cornerSize, this._barSize, this._barSize)), color);
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}
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protected override void DrawSelf(SpriteBatch spriteBatch)
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{
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if (this._backgroundTexture != null)
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this.DrawPanel(spriteBatch, this._backgroundTexture.Value, this.BackgroundColor);
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if (this._borderTexture == null)
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return;
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this.DrawPanel(spriteBatch, this._borderTexture.Value, this.BorderColor);
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}
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}
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}
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