// Decompiled with JetBrains decompiler // Type: Terraria.GameContent.UI.Elements.UIPanel // Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null // MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83 // Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using ReLogic.Content; using Terraria.UI; namespace Terraria.GameContent.UI.Elements { public class UIPanel : UIElement { private int _cornerSize = 12; private int _barSize = 4; private Asset _borderTexture; private Asset _backgroundTexture; public Color BorderColor = Color.Black; public Color BackgroundColor = new Color(63, 82, 151) * 0.7f; public UIPanel() { if (this._borderTexture == null) this._borderTexture = Main.Assets.Request("Images/UI/PanelBorder", (AssetRequestMode) 1); if (this._backgroundTexture == null) this._backgroundTexture = Main.Assets.Request("Images/UI/PanelBackground", (AssetRequestMode) 1); this.SetPadding((float) this._cornerSize); } public UIPanel( Asset customBackground, Asset customborder, int customCornerSize = 12, int customBarSize = 4) { if (this._borderTexture == null) this._borderTexture = customborder; if (this._backgroundTexture == null) this._backgroundTexture = customBackground; this._cornerSize = customCornerSize; this._barSize = customBarSize; this.SetPadding((float) this._cornerSize); } private void DrawPanel(SpriteBatch spriteBatch, Texture2D texture, Color color) { CalculatedStyle dimensions = this.GetDimensions(); Point point1 = new Point((int) dimensions.X, (int) dimensions.Y); Point point2 = new Point(point1.X + (int) dimensions.Width - this._cornerSize, point1.Y + (int) dimensions.Height - this._cornerSize); int width = point2.X - point1.X - this._cornerSize; int height = point2.Y - point1.Y - this._cornerSize; spriteBatch.Draw(texture, new Rectangle(point1.X, point1.Y, this._cornerSize, this._cornerSize), new Rectangle?(new Rectangle(0, 0, this._cornerSize, this._cornerSize)), color); spriteBatch.Draw(texture, new Rectangle(point2.X, point1.Y, this._cornerSize, this._cornerSize), new Rectangle?(new Rectangle(this._cornerSize + this._barSize, 0, this._cornerSize, this._cornerSize)), color); spriteBatch.Draw(texture, new Rectangle(point1.X, point2.Y, this._cornerSize, this._cornerSize), new Rectangle?(new Rectangle(0, this._cornerSize + this._barSize, this._cornerSize, this._cornerSize)), color); spriteBatch.Draw(texture, new Rectangle(point2.X, point2.Y, this._cornerSize, this._cornerSize), new Rectangle?(new Rectangle(this._cornerSize + this._barSize, this._cornerSize + this._barSize, this._cornerSize, this._cornerSize)), color); spriteBatch.Draw(texture, new Rectangle(point1.X + this._cornerSize, point1.Y, width, this._cornerSize), new Rectangle?(new Rectangle(this._cornerSize, 0, this._barSize, this._cornerSize)), color); spriteBatch.Draw(texture, new Rectangle(point1.X + this._cornerSize, point2.Y, width, this._cornerSize), new Rectangle?(new Rectangle(this._cornerSize, this._cornerSize + this._barSize, this._barSize, this._cornerSize)), color); spriteBatch.Draw(texture, new Rectangle(point1.X, point1.Y + this._cornerSize, this._cornerSize, height), new Rectangle?(new Rectangle(0, this._cornerSize, this._cornerSize, this._barSize)), color); spriteBatch.Draw(texture, new Rectangle(point2.X, point1.Y + this._cornerSize, this._cornerSize, height), new Rectangle?(new Rectangle(this._cornerSize + this._barSize, this._cornerSize, this._cornerSize, this._barSize)), color); spriteBatch.Draw(texture, new Rectangle(point1.X + this._cornerSize, point1.Y + this._cornerSize, width, height), new Rectangle?(new Rectangle(this._cornerSize, this._cornerSize, this._barSize, this._barSize)), color); } protected override void DrawSelf(SpriteBatch spriteBatch) { if (this._backgroundTexture != null) this.DrawPanel(spriteBatch, this._backgroundTexture.Value, this.BackgroundColor); if (this._borderTexture == null) return; this.DrawPanel(spriteBatch, this._borderTexture.Value, this.BorderColor); } } }