terraria-source-code/GameContent/UI/BigProgressBar/PirateShipBigProgressBar.cs
2021-10-26 12:45:26 -04:00

76 lines
2.5 KiB
C#

// Decompiled with JetBrains decompiler
// Type: Terraria.GameContent.UI.BigProgressBar.PirateShipBigProgressBar
// Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null
// MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83
// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using System.Collections.Generic;
using Terraria.ID;
namespace Terraria.GameContent.UI.BigProgressBar
{
public class PirateShipBigProgressBar : IBigProgressBar
{
private float _lifePercentToShow;
private NPC _referenceDummy;
private HashSet<int> ValidIds = new HashSet<int>()
{
491
};
public PirateShipBigProgressBar() => this._referenceDummy = new NPC();
public bool ValidateAndCollectNecessaryInfo(ref BigProgressBarInfo info)
{
if (info.npcIndexToAimAt < 0 || info.npcIndexToAimAt > 200)
return false;
NPC npc1 = Main.npc[info.npcIndexToAimAt];
if (!npc1.active || npc1.type != 491)
{
if (!this.TryFindingAnotherPirateShipPiece(ref info))
return false;
npc1 = Main.npc[info.npcIndexToAimAt];
}
int num1 = 0;
this._referenceDummy.SetDefaults(492, npc1.GetMatchingSpawnParams());
int num2 = num1 + this._referenceDummy.lifeMax * 4;
float num3 = 0.0f;
for (int index1 = 0; index1 < 4; ++index1)
{
int index2 = (int) npc1.ai[index1];
if (Main.npc.IndexInRange<NPC>(index2))
{
NPC npc2 = Main.npc[index2];
if (npc2.active && npc2.type == 492)
num3 += (float) npc2.life;
}
}
this._lifePercentToShow = Utils.Clamp<float>(num3 / (float) num2, 0.0f, 1f);
return true;
}
public void Draw(ref BigProgressBarInfo info, SpriteBatch spriteBatch)
{
int bossHeadTexture = NPCID.Sets.BossHeadTextures[491];
Texture2D texture2D = TextureAssets.NpcHeadBoss[bossHeadTexture].Value;
Rectangle barIconFrame = texture2D.Frame();
BigProgressBarHelper.DrawFancyBar(spriteBatch, this._lifePercentToShow, texture2D, barIconFrame);
}
private bool TryFindingAnotherPirateShipPiece(ref BigProgressBarInfo info)
{
for (int index = 0; index < 200; ++index)
{
NPC npc = Main.npc[index];
if (npc.active && this.ValidIds.Contains(npc.type))
{
info.npcIndexToAimAt = index;
return true;
}
}
return false;
}
}
}