terraria-source-code/GameContent/Tile_Entities/TEWeaponsRack.cs
2021-10-26 12:45:26 -04:00

239 lines
8.8 KiB
C#

// Decompiled with JetBrains decompiler
// Type: Terraria.GameContent.Tile_Entities.TEWeaponsRack
// Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null
// MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83
// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
using System.IO;
using Terraria.DataStructures;
using Terraria.ID;
namespace Terraria.GameContent.Tile_Entities
{
public class TEWeaponsRack : TileEntity
{
private static byte _myEntityID;
public Item item;
private const int MyTileID = 471;
public TEWeaponsRack() => this.item = new Item();
public override void RegisterTileEntityID(int assignedID) => TEWeaponsRack._myEntityID = (byte) assignedID;
public override TileEntity GenerateInstance() => (TileEntity) new TEWeaponsRack();
public override void NetPlaceEntityAttempt(int x, int y) => TEWeaponsRack.NetPlaceEntity(x, y);
public static void NetPlaceEntity(int x, int y) => NetMessage.SendData(86, number: TEWeaponsRack.Place(x, y), number2: ((float) x), number3: ((float) y));
public override bool IsTileValidForEntity(int x, int y) => TEWeaponsRack.ValidTile(x, y);
public static bool ValidTile(int x, int y) => Main.tile[x, y].active() && Main.tile[x, y].type == (ushort) 471 && Main.tile[x, y].frameY == (short) 0 && (int) Main.tile[x, y].frameX % 54 == 0;
public static int Place(int x, int y)
{
TEWeaponsRack teWeaponsRack = new TEWeaponsRack();
teWeaponsRack.Position = new Point16(x, y);
teWeaponsRack.ID = TileEntity.AssignNewID();
teWeaponsRack.type = TEWeaponsRack._myEntityID;
TileEntity.ByID[teWeaponsRack.ID] = (TileEntity) teWeaponsRack;
TileEntity.ByPosition[teWeaponsRack.Position] = (TileEntity) teWeaponsRack;
return teWeaponsRack.ID;
}
public static int Hook_AfterPlacement(
int x,
int y,
int type = 471,
int style = 0,
int direction = 1,
int alternate = 0)
{
if (Main.netMode != 1)
return TEWeaponsRack.Place(x, y);
NetMessage.SendTileSquare(Main.myPlayer, x, y, 5);
NetMessage.SendData(87, number: x, number2: ((float) y), number3: ((float) TEWeaponsRack._myEntityID));
return -1;
}
public static void Kill(int x, int y)
{
TileEntity tileEntity;
if (!TileEntity.ByPosition.TryGetValue(new Point16(x, y), out tileEntity) || (int) tileEntity.type != (int) TEWeaponsRack._myEntityID)
return;
TileEntity.ByID.Remove(tileEntity.ID);
TileEntity.ByPosition.Remove(new Point16(x, y));
}
public static int Find(int x, int y)
{
TileEntity tileEntity;
return TileEntity.ByPosition.TryGetValue(new Point16(x, y), out tileEntity) && (int) tileEntity.type == (int) TEWeaponsRack._myEntityID ? tileEntity.ID : -1;
}
public override void WriteExtraData(BinaryWriter writer, bool networkSend)
{
writer.Write((short) this.item.netID);
writer.Write(this.item.prefix);
writer.Write((short) this.item.stack);
}
public override void ReadExtraData(BinaryReader reader, bool networkSend)
{
this.item = new Item();
this.item.netDefaults((int) reader.ReadInt16());
this.item.Prefix((int) reader.ReadByte());
this.item.stack = (int) reader.ReadInt16();
}
public override string ToString() => this.Position.X.ToString() + "x " + (object) this.Position.Y + "y item: " + (object) this.item;
public static void Framing_CheckTile(int callX, int callY)
{
int num1 = 3;
int num2 = 3;
if (WorldGen.destroyObject)
return;
int num3 = callX;
int num4 = callY;
Tile tileSafely = Framing.GetTileSafely(callX, callY);
int x = num3 - (int) tileSafely.frameX / 18 % num1;
int y = num4 - (int) tileSafely.frameY / 18 % num2;
bool flag = false;
for (int index1 = x; index1 < x + num1; ++index1)
{
for (int index2 = y; index2 < y + num2; ++index2)
{
Tile tile = Main.tile[index1, index2];
if (!tile.active() || tile.type != (ushort) 471 || tile.wall == (ushort) 0)
flag = true;
}
}
if (!flag)
return;
Item.NewItem(x * 16, y * 16, 48, 48, 2699);
WorldGen.destroyObject = true;
int key = TEWeaponsRack.Find(x, y);
if (key != -1)
{
TEWeaponsRack teWeaponsRack = (TEWeaponsRack) TileEntity.ByID[key];
if (!teWeaponsRack.item.IsAir)
teWeaponsRack.DropItem();
}
for (int i = x; i < x + num1; ++i)
{
for (int j = y; j < y + num2; ++j)
{
if (Main.tile[i, j].active() && Main.tile[i, j].type == (ushort) 471)
WorldGen.KillTile(i, j);
}
}
WorldGen.destroyObject = false;
}
public void DropItem()
{
if (Main.netMode != 1)
Item.NewItem((int) this.Position.X * 16, (int) this.Position.Y * 16, 32, 32, this.item.netID, pfix: ((int) this.item.prefix));
this.item = new Item();
}
public static void TryPlacing(int x, int y, int netid, int prefix, int stack)
{
WorldGen.RangeFrame(x, y, x + 3, y + 3);
int key = TEWeaponsRack.Find(x, y);
if (key == -1)
{
int number = Item.NewItem(x * 16, y * 16, 32, 32, 1);
Main.item[number].netDefaults(netid);
Main.item[number].Prefix(prefix);
Main.item[number].stack = stack;
NetMessage.SendData(21, number: number);
}
else
{
TEWeaponsRack teWeaponsRack = (TEWeaponsRack) TileEntity.ByID[key];
if (teWeaponsRack.item.stack > 0)
teWeaponsRack.DropItem();
teWeaponsRack.item = new Item();
teWeaponsRack.item.netDefaults(netid);
teWeaponsRack.item.Prefix(prefix);
teWeaponsRack.item.stack = stack;
NetMessage.SendData(86, number: teWeaponsRack.ID, number2: ((float) x), number3: ((float) y));
}
}
public static void OnPlayerInteraction(Player player, int clickX, int clickY)
{
if (TEWeaponsRack.FitsWeaponFrame(player.inventory[player.selectedItem]) && !player.inventory[player.selectedItem].favorited)
{
player.GamepadEnableGrappleCooldown();
TEWeaponsRack.PlaceItemInFrame(player, clickX, clickY);
Recipe.FindRecipes();
}
else
{
int index1 = clickX;
int index2 = clickY;
int index3 = index1 - (int) Main.tile[index1, index2].frameX % 54 / 18;
int num = index2 - (int) Main.tile[index3, index2].frameY % 54 / 18;
int key = TEWeaponsRack.Find(index3, num);
if (key == -1 || ((TEWeaponsRack) TileEntity.ByID[key]).item.stack <= 0)
return;
player.GamepadEnableGrappleCooldown();
WorldGen.KillTile(index3, num, true);
if (Main.netMode != 1)
return;
NetMessage.SendData(17, number2: ((float) index3), number3: ((float) num), number4: 1f);
}
}
public static bool FitsWeaponFrame(Item i)
{
if (!i.IsAir && (i.fishingPole > 0 || ItemID.Sets.CanBePlacedOnWeaponRacks[i.type]))
return true;
return i.damage > 0 && i.useStyle != 0 && i.stack > 0;
}
private static void PlaceItemInFrame(Player player, int x, int y)
{
x -= (int) Main.tile[x, y].frameX % 54 / 18;
y -= (int) Main.tile[x, y].frameY % 54 / 18;
int key = TEWeaponsRack.Find(x, y);
if (key == -1)
return;
if (((TEWeaponsRack) TileEntity.ByID[key]).item.stack > 0)
{
WorldGen.KillTile(x, y, true);
if (Main.netMode == 1)
NetMessage.SendData(17, number2: ((float) Player.tileTargetX), number3: ((float) y), number4: 1f);
}
if (Main.netMode == 1)
NetMessage.SendData(123, number: x, number2: ((float) y), number3: ((float) player.selectedItem), number4: ((float) player.whoAmI), number5: 1);
else
TEWeaponsRack.TryPlacing(x, y, player.inventory[player.selectedItem].netID, (int) player.inventory[player.selectedItem].prefix, 1);
--player.inventory[player.selectedItem].stack;
if (player.inventory[player.selectedItem].stack <= 0)
{
player.inventory[player.selectedItem].SetDefaults();
Main.mouseItem.SetDefaults();
}
if (player.selectedItem == 58)
Main.mouseItem = player.inventory[player.selectedItem].Clone();
player.releaseUseItem = false;
player.mouseInterface = true;
WorldGen.RangeFrame(x, y, x + 3, y + 3);
}
public static bool KillTileDropItem(Tile tileCache, int i, int j)
{
int key = TEWeaponsRack.Find(i - (int) tileCache.frameX % 54 / 18, j - (int) tileCache.frameY % 54 / 18);
if (key == -1 || ((TEWeaponsRack) TileEntity.ByID[key]).item.stack <= 0)
return false;
((TEWeaponsRack) TileEntity.ByID[key]).DropItem();
if (Main.netMode != 2)
Main.LocalPlayer.InterruptItemUsageIfOverTile(471);
return true;
}
}
}