// Decompiled with JetBrains decompiler // Type: Terraria.GameContent.Tile_Entities.TEWeaponsRack // Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null // MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83 // Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe using System.IO; using Terraria.DataStructures; using Terraria.ID; namespace Terraria.GameContent.Tile_Entities { public class TEWeaponsRack : TileEntity { private static byte _myEntityID; public Item item; private const int MyTileID = 471; public TEWeaponsRack() => this.item = new Item(); public override void RegisterTileEntityID(int assignedID) => TEWeaponsRack._myEntityID = (byte) assignedID; public override TileEntity GenerateInstance() => (TileEntity) new TEWeaponsRack(); public override void NetPlaceEntityAttempt(int x, int y) => TEWeaponsRack.NetPlaceEntity(x, y); public static void NetPlaceEntity(int x, int y) => NetMessage.SendData(86, number: TEWeaponsRack.Place(x, y), number2: ((float) x), number3: ((float) y)); public override bool IsTileValidForEntity(int x, int y) => TEWeaponsRack.ValidTile(x, y); public static bool ValidTile(int x, int y) => Main.tile[x, y].active() && Main.tile[x, y].type == (ushort) 471 && Main.tile[x, y].frameY == (short) 0 && (int) Main.tile[x, y].frameX % 54 == 0; public static int Place(int x, int y) { TEWeaponsRack teWeaponsRack = new TEWeaponsRack(); teWeaponsRack.Position = new Point16(x, y); teWeaponsRack.ID = TileEntity.AssignNewID(); teWeaponsRack.type = TEWeaponsRack._myEntityID; TileEntity.ByID[teWeaponsRack.ID] = (TileEntity) teWeaponsRack; TileEntity.ByPosition[teWeaponsRack.Position] = (TileEntity) teWeaponsRack; return teWeaponsRack.ID; } public static int Hook_AfterPlacement( int x, int y, int type = 471, int style = 0, int direction = 1, int alternate = 0) { if (Main.netMode != 1) return TEWeaponsRack.Place(x, y); NetMessage.SendTileSquare(Main.myPlayer, x, y, 5); NetMessage.SendData(87, number: x, number2: ((float) y), number3: ((float) TEWeaponsRack._myEntityID)); return -1; } public static void Kill(int x, int y) { TileEntity tileEntity; if (!TileEntity.ByPosition.TryGetValue(new Point16(x, y), out tileEntity) || (int) tileEntity.type != (int) TEWeaponsRack._myEntityID) return; TileEntity.ByID.Remove(tileEntity.ID); TileEntity.ByPosition.Remove(new Point16(x, y)); } public static int Find(int x, int y) { TileEntity tileEntity; return TileEntity.ByPosition.TryGetValue(new Point16(x, y), out tileEntity) && (int) tileEntity.type == (int) TEWeaponsRack._myEntityID ? tileEntity.ID : -1; } public override void WriteExtraData(BinaryWriter writer, bool networkSend) { writer.Write((short) this.item.netID); writer.Write(this.item.prefix); writer.Write((short) this.item.stack); } public override void ReadExtraData(BinaryReader reader, bool networkSend) { this.item = new Item(); this.item.netDefaults((int) reader.ReadInt16()); this.item.Prefix((int) reader.ReadByte()); this.item.stack = (int) reader.ReadInt16(); } public override string ToString() => this.Position.X.ToString() + "x " + (object) this.Position.Y + "y item: " + (object) this.item; public static void Framing_CheckTile(int callX, int callY) { int num1 = 3; int num2 = 3; if (WorldGen.destroyObject) return; int num3 = callX; int num4 = callY; Tile tileSafely = Framing.GetTileSafely(callX, callY); int x = num3 - (int) tileSafely.frameX / 18 % num1; int y = num4 - (int) tileSafely.frameY / 18 % num2; bool flag = false; for (int index1 = x; index1 < x + num1; ++index1) { for (int index2 = y; index2 < y + num2; ++index2) { Tile tile = Main.tile[index1, index2]; if (!tile.active() || tile.type != (ushort) 471 || tile.wall == (ushort) 0) flag = true; } } if (!flag) return; Item.NewItem(x * 16, y * 16, 48, 48, 2699); WorldGen.destroyObject = true; int key = TEWeaponsRack.Find(x, y); if (key != -1) { TEWeaponsRack teWeaponsRack = (TEWeaponsRack) TileEntity.ByID[key]; if (!teWeaponsRack.item.IsAir) teWeaponsRack.DropItem(); } for (int i = x; i < x + num1; ++i) { for (int j = y; j < y + num2; ++j) { if (Main.tile[i, j].active() && Main.tile[i, j].type == (ushort) 471) WorldGen.KillTile(i, j); } } WorldGen.destroyObject = false; } public void DropItem() { if (Main.netMode != 1) Item.NewItem((int) this.Position.X * 16, (int) this.Position.Y * 16, 32, 32, this.item.netID, pfix: ((int) this.item.prefix)); this.item = new Item(); } public static void TryPlacing(int x, int y, int netid, int prefix, int stack) { WorldGen.RangeFrame(x, y, x + 3, y + 3); int key = TEWeaponsRack.Find(x, y); if (key == -1) { int number = Item.NewItem(x * 16, y * 16, 32, 32, 1); Main.item[number].netDefaults(netid); Main.item[number].Prefix(prefix); Main.item[number].stack = stack; NetMessage.SendData(21, number: number); } else { TEWeaponsRack teWeaponsRack = (TEWeaponsRack) TileEntity.ByID[key]; if (teWeaponsRack.item.stack > 0) teWeaponsRack.DropItem(); teWeaponsRack.item = new Item(); teWeaponsRack.item.netDefaults(netid); teWeaponsRack.item.Prefix(prefix); teWeaponsRack.item.stack = stack; NetMessage.SendData(86, number: teWeaponsRack.ID, number2: ((float) x), number3: ((float) y)); } } public static void OnPlayerInteraction(Player player, int clickX, int clickY) { if (TEWeaponsRack.FitsWeaponFrame(player.inventory[player.selectedItem]) && !player.inventory[player.selectedItem].favorited) { player.GamepadEnableGrappleCooldown(); TEWeaponsRack.PlaceItemInFrame(player, clickX, clickY); Recipe.FindRecipes(); } else { int index1 = clickX; int index2 = clickY; int index3 = index1 - (int) Main.tile[index1, index2].frameX % 54 / 18; int num = index2 - (int) Main.tile[index3, index2].frameY % 54 / 18; int key = TEWeaponsRack.Find(index3, num); if (key == -1 || ((TEWeaponsRack) TileEntity.ByID[key]).item.stack <= 0) return; player.GamepadEnableGrappleCooldown(); WorldGen.KillTile(index3, num, true); if (Main.netMode != 1) return; NetMessage.SendData(17, number2: ((float) index3), number3: ((float) num), number4: 1f); } } public static bool FitsWeaponFrame(Item i) { if (!i.IsAir && (i.fishingPole > 0 || ItemID.Sets.CanBePlacedOnWeaponRacks[i.type])) return true; return i.damage > 0 && i.useStyle != 0 && i.stack > 0; } private static void PlaceItemInFrame(Player player, int x, int y) { x -= (int) Main.tile[x, y].frameX % 54 / 18; y -= (int) Main.tile[x, y].frameY % 54 / 18; int key = TEWeaponsRack.Find(x, y); if (key == -1) return; if (((TEWeaponsRack) TileEntity.ByID[key]).item.stack > 0) { WorldGen.KillTile(x, y, true); if (Main.netMode == 1) NetMessage.SendData(17, number2: ((float) Player.tileTargetX), number3: ((float) y), number4: 1f); } if (Main.netMode == 1) NetMessage.SendData(123, number: x, number2: ((float) y), number3: ((float) player.selectedItem), number4: ((float) player.whoAmI), number5: 1); else TEWeaponsRack.TryPlacing(x, y, player.inventory[player.selectedItem].netID, (int) player.inventory[player.selectedItem].prefix, 1); --player.inventory[player.selectedItem].stack; if (player.inventory[player.selectedItem].stack <= 0) { player.inventory[player.selectedItem].SetDefaults(); Main.mouseItem.SetDefaults(); } if (player.selectedItem == 58) Main.mouseItem = player.inventory[player.selectedItem].Clone(); player.releaseUseItem = false; player.mouseInterface = true; WorldGen.RangeFrame(x, y, x + 3, y + 3); } public static bool KillTileDropItem(Tile tileCache, int i, int j) { int key = TEWeaponsRack.Find(i - (int) tileCache.frameX % 54 / 18, j - (int) tileCache.frameY % 54 / 18); if (key == -1 || ((TEWeaponsRack) TileEntity.ByID[key]).item.stack <= 0) return false; ((TEWeaponsRack) TileEntity.ByID[key]).DropItem(); if (Main.netMode != 2) Main.LocalPlayer.InterruptItemUsageIfOverTile(471); return true; } } }