178 lines
4.3 KiB
C#
178 lines
4.3 KiB
C#
using Microsoft.Xna.Framework;
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using System;
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namespace Terraria
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{
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public class CombatText
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{
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public Vector2 position;
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public Vector2 velocity;
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public float alpha;
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public int alphaDir = 1;
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public string text;
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public float scale = 1f;
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public float rotation;
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public Color color;
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public bool active;
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public int lifeTime;
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public bool crit;
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public bool dot;
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public static void NewText(Rectangle location, Color color, string text, bool Crit = false, bool dot = false)
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{
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if (Main.netMode == 2)
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{
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return;
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}
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int i = 0;
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while (i < 100)
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{
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if (!Main.combatText[i].active)
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{
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int num = 0;
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if (Crit)
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{
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num = 1;
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}
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Vector2 vector = Main.fontCombatText[num].MeasureString(text);
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Main.combatText[i].alpha = 1f;
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Main.combatText[i].alphaDir = -1;
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Main.combatText[i].active = true;
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Main.combatText[i].scale = 0f;
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Main.combatText[i].rotation = 0f;
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Main.combatText[i].position.X = (float)location.X + (float)location.Width * 0.5f - vector.X * 0.5f;
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Main.combatText[i].position.Y = (float)location.Y + (float)location.Height * 0.25f - vector.Y * 0.5f;
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CombatText expr_FB_cp_0 = Main.combatText[i];
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expr_FB_cp_0.position.X = expr_FB_cp_0.position.X + (float)Main.rand.Next(-(int)((double)location.Width * 0.5), (int)((double)location.Width * 0.5) + 1);
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CombatText expr_147_cp_0 = Main.combatText[i];
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expr_147_cp_0.position.Y = expr_147_cp_0.position.Y + (float)Main.rand.Next(-(int)((double)location.Height * 0.5), (int)((double)location.Height * 0.5) + 1);
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Main.combatText[i].color = color;
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Main.combatText[i].text = text;
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Main.combatText[i].velocity.Y = -7f;
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if (Main.player[Main.myPlayer].gravDir == -1f)
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{
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CombatText expr_1DA_cp_0 = Main.combatText[i];
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expr_1DA_cp_0.velocity.Y = expr_1DA_cp_0.velocity.Y * -1f;
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Main.combatText[i].position.Y = (float)location.Y + (float)location.Height * 0.75f + vector.Y * 0.5f;
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}
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Main.combatText[i].lifeTime = 60;
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Main.combatText[i].crit = Crit;
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Main.combatText[i].dot = dot;
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if (Crit)
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{
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Main.combatText[i].text = text;
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Main.combatText[i].color = new Color(255, 100, 30, 255);
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Main.combatText[i].lifeTime *= 2;
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CombatText expr_29C_cp_0 = Main.combatText[i];
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expr_29C_cp_0.velocity.Y = expr_29C_cp_0.velocity.Y * 2f;
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Main.combatText[i].velocity.X = (float)Main.rand.Next(-25, 26) * 0.05f;
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Main.combatText[i].rotation = (float)(Main.combatText[i].lifeTime / 2) * 0.002f;
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if (Main.combatText[i].velocity.X < 0f)
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{
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Main.combatText[i].rotation *= -1f;
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}
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}
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if (dot)
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{
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Main.combatText[i].velocity.Y = -4f;
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Main.combatText[i].lifeTime = 40;
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return;
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}
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break;
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}
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else
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{
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i++;
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}
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}
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}
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public void Update()
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{
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if (this.active)
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{
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this.alpha += (float)this.alphaDir * 0.05f;
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if ((double)this.alpha <= 0.6)
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{
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this.alphaDir = 1;
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}
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if (this.alpha >= 1f)
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{
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this.alpha = 1f;
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this.alphaDir = -1;
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}
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if (this.dot)
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{
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this.velocity.Y = this.velocity.Y + 0.15f;
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}
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else
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{
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this.velocity.Y = this.velocity.Y * 0.92f;
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if (this.crit)
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{
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this.velocity.Y = this.velocity.Y * 0.92f;
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}
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}
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this.velocity.X = this.velocity.X * 0.93f;
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this.position += this.velocity;
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this.lifeTime--;
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if (this.lifeTime <= 0)
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{
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this.scale -= 0.1f;
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if ((double)this.scale < 0.1)
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{
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this.active = false;
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}
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this.lifeTime = 0;
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if (this.crit)
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{
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this.alphaDir = -1;
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this.scale += 0.07f;
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return;
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}
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}
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else
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{
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if (this.crit)
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{
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if (this.velocity.X < 0f)
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{
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this.rotation += 0.001f;
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}
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else
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{
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this.rotation -= 0.001f;
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}
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}
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if (this.dot)
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{
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this.scale += 0.5f;
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if ((double)this.scale > 0.8)
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{
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this.scale = 0.8f;
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return;
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}
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}
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else
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{
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if (this.scale < 1f)
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{
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this.scale += 0.1f;
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}
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if (this.scale > 1f)
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{
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this.scale = 1f;
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}
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}
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}
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}
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}
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public static void UpdateCombatText()
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{
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for (int i = 0; i < 100; i++)
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{
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if (Main.combatText[i].active)
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{
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Main.combatText[i].Update();
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}
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}
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}
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}
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}
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