using Microsoft.Xna.Framework; using System; namespace Terraria { public class CombatText { public Vector2 position; public Vector2 velocity; public float alpha; public int alphaDir = 1; public string text; public float scale = 1f; public float rotation; public Color color; public bool active; public int lifeTime; public bool crit; public bool dot; public static void NewText(Rectangle location, Color color, string text, bool Crit = false, bool dot = false) { if (Main.netMode == 2) { return; } int i = 0; while (i < 100) { if (!Main.combatText[i].active) { int num = 0; if (Crit) { num = 1; } Vector2 vector = Main.fontCombatText[num].MeasureString(text); Main.combatText[i].alpha = 1f; Main.combatText[i].alphaDir = -1; Main.combatText[i].active = true; Main.combatText[i].scale = 0f; Main.combatText[i].rotation = 0f; Main.combatText[i].position.X = (float)location.X + (float)location.Width * 0.5f - vector.X * 0.5f; Main.combatText[i].position.Y = (float)location.Y + (float)location.Height * 0.25f - vector.Y * 0.5f; CombatText expr_FB_cp_0 = Main.combatText[i]; expr_FB_cp_0.position.X = expr_FB_cp_0.position.X + (float)Main.rand.Next(-(int)((double)location.Width * 0.5), (int)((double)location.Width * 0.5) + 1); CombatText expr_147_cp_0 = Main.combatText[i]; expr_147_cp_0.position.Y = expr_147_cp_0.position.Y + (float)Main.rand.Next(-(int)((double)location.Height * 0.5), (int)((double)location.Height * 0.5) + 1); Main.combatText[i].color = color; Main.combatText[i].text = text; Main.combatText[i].velocity.Y = -7f; if (Main.player[Main.myPlayer].gravDir == -1f) { CombatText expr_1DA_cp_0 = Main.combatText[i]; expr_1DA_cp_0.velocity.Y = expr_1DA_cp_0.velocity.Y * -1f; Main.combatText[i].position.Y = (float)location.Y + (float)location.Height * 0.75f + vector.Y * 0.5f; } Main.combatText[i].lifeTime = 60; Main.combatText[i].crit = Crit; Main.combatText[i].dot = dot; if (Crit) { Main.combatText[i].text = text; Main.combatText[i].color = new Color(255, 100, 30, 255); Main.combatText[i].lifeTime *= 2; CombatText expr_29C_cp_0 = Main.combatText[i]; expr_29C_cp_0.velocity.Y = expr_29C_cp_0.velocity.Y * 2f; Main.combatText[i].velocity.X = (float)Main.rand.Next(-25, 26) * 0.05f; Main.combatText[i].rotation = (float)(Main.combatText[i].lifeTime / 2) * 0.002f; if (Main.combatText[i].velocity.X < 0f) { Main.combatText[i].rotation *= -1f; } } if (dot) { Main.combatText[i].velocity.Y = -4f; Main.combatText[i].lifeTime = 40; return; } break; } else { i++; } } } public void Update() { if (this.active) { this.alpha += (float)this.alphaDir * 0.05f; if ((double)this.alpha <= 0.6) { this.alphaDir = 1; } if (this.alpha >= 1f) { this.alpha = 1f; this.alphaDir = -1; } if (this.dot) { this.velocity.Y = this.velocity.Y + 0.15f; } else { this.velocity.Y = this.velocity.Y * 0.92f; if (this.crit) { this.velocity.Y = this.velocity.Y * 0.92f; } } this.velocity.X = this.velocity.X * 0.93f; this.position += this.velocity; this.lifeTime--; if (this.lifeTime <= 0) { this.scale -= 0.1f; if ((double)this.scale < 0.1) { this.active = false; } this.lifeTime = 0; if (this.crit) { this.alphaDir = -1; this.scale += 0.07f; return; } } else { if (this.crit) { if (this.velocity.X < 0f) { this.rotation += 0.001f; } else { this.rotation -= 0.001f; } } if (this.dot) { this.scale += 0.5f; if ((double)this.scale > 0.8) { this.scale = 0.8f; return; } } else { if (this.scale < 1f) { this.scale += 0.1f; } if (this.scale > 1f) { this.scale = 1f; } } } } } public static void UpdateCombatText() { for (int i = 0; i < 100; i++) { if (Main.combatText[i].active) { Main.combatText[i].Update(); } } } } }