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Audio/CustomSoundStyle.cs
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Audio/CustomSoundStyle.cs
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// Decompiled with JetBrains decompiler
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// Type: Terraria.Audio.CustomSoundStyle
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// Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null
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// MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83
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// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
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using Microsoft.Xna.Framework.Audio;
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using Terraria.Utilities;
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namespace Terraria.Audio
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{
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public class CustomSoundStyle : SoundStyle
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{
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private static readonly UnifiedRandom Random = new UnifiedRandom();
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private readonly SoundEffect[] _soundEffects;
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public override bool IsTrackable => true;
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public CustomSoundStyle(
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SoundEffect soundEffect,
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SoundType type = SoundType.Sound,
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float volume = 1f,
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float pitchVariance = 0.0f)
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: base(volume, pitchVariance, type)
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{
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this._soundEffects = new SoundEffect[1]{ soundEffect };
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}
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public CustomSoundStyle(
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SoundEffect[] soundEffects,
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SoundType type = SoundType.Sound,
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float volume = 1f,
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float pitchVariance = 0.0f)
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: base(volume, pitchVariance, type)
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{
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this._soundEffects = soundEffects;
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}
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public override SoundEffect GetRandomSound() => this._soundEffects[CustomSoundStyle.Random.Next(this._soundEffects.Length)];
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}
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}
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