terraria-source-code/Audio/CustomSoundStyle.cs
2023-01-26 10:50:36 -05:00

41 lines
1.3 KiB
C#

// Decompiled with JetBrains decompiler
// Type: Terraria.Audio.CustomSoundStyle
// Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null
// MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83
// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
using Microsoft.Xna.Framework.Audio;
using Terraria.Utilities;
namespace Terraria.Audio
{
public class CustomSoundStyle : SoundStyle
{
private static readonly UnifiedRandom Random = new UnifiedRandom();
private readonly SoundEffect[] _soundEffects;
public override bool IsTrackable => true;
public CustomSoundStyle(
SoundEffect soundEffect,
SoundType type = SoundType.Sound,
float volume = 1f,
float pitchVariance = 0.0f)
: base(volume, pitchVariance, type)
{
this._soundEffects = new SoundEffect[1]{ soundEffect };
}
public CustomSoundStyle(
SoundEffect[] soundEffects,
SoundType type = SoundType.Sound,
float volume = 1f,
float pitchVariance = 0.0f)
: base(volume, pitchVariance, type)
{
this._soundEffects = soundEffects;
}
public override SoundEffect GetRandomSound() => this._soundEffects[CustomSoundStyle.Random.Next(this._soundEffects.Length)];
}
}