Terraria 1.3.5.3 Source Code
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4b21dac4b6
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395
ItemText.cs
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395
ItemText.cs
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// Decompiled with JetBrains decompiler
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// Type: Terraria.ItemText
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// Assembly: Terraria, Version=1.3.5.3, Culture=neutral, PublicKeyToken=null
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// MVID: 68659D26-2BE6-448F-8663-74FA559E6F08
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// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
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using Microsoft.Xna.Framework;
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using Terraria.Localization;
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namespace Terraria
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{
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public class ItemText
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{
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public Vector2 position;
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public Vector2 velocity;
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public float alpha;
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public int alphaDir = 1;
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public string name;
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public int stack;
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public float scale = 1f;
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public float rotation;
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public Color color;
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public bool active;
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public int lifeTime;
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public static int activeTime = 60;
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public static int numActive;
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public bool NoStack;
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public bool coinText;
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public int coinValue;
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public bool expert;
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public static float TargetScale => Main.UIScale / Main.GameViewMatrix.Zoom.X;
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public static void NewText(Item newItem, int stack, bool noStack = false, bool longText = false)
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{
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bool flag = newItem.type >= 71 && newItem.type <= 74;
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if (!Main.showItemText || newItem.Name == null || !newItem.active || Main.netMode == 2)
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return;
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for (int index = 0; index < 20; ++index)
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{
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if (Main.itemText[index].active && (Main.itemText[index].name == newItem.AffixName() || flag && Main.itemText[index].coinText) && !Main.itemText[index].NoStack && !noStack)
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{
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string str1 = newItem.Name + " (" + (object) (Main.itemText[index].stack + stack) + ")";
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string str2 = newItem.Name;
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if (Main.itemText[index].stack > 1)
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str2 = str2 + " (" + (object) Main.itemText[index].stack + ")";
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Main.fontMouseText.MeasureString(str2);
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Vector2 vector2 = Main.fontMouseText.MeasureString(str1);
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if (Main.itemText[index].lifeTime < 0)
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Main.itemText[index].scale = 1f;
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if (Main.itemText[index].lifeTime < 60)
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Main.itemText[index].lifeTime = 60;
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if (flag && Main.itemText[index].coinText)
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{
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int num = 0;
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if (newItem.type == 71)
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num += newItem.stack;
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else if (newItem.type == 72)
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num += 100 * newItem.stack;
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else if (newItem.type == 73)
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num += 10000 * newItem.stack;
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else if (newItem.type == 74)
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num += 1000000 * newItem.stack;
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Main.itemText[index].coinValue += num;
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string name = ItemText.ValueToName(Main.itemText[index].coinValue);
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vector2 = Main.fontMouseText.MeasureString(name);
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Main.itemText[index].name = name;
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if (Main.itemText[index].coinValue >= 1000000)
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{
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if (Main.itemText[index].lifeTime < 300)
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Main.itemText[index].lifeTime = 300;
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Main.itemText[index].color = new Color(220, 220, 198);
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}
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else if (Main.itemText[index].coinValue >= 10000)
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{
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if (Main.itemText[index].lifeTime < 240)
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Main.itemText[index].lifeTime = 240;
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Main.itemText[index].color = new Color(224, 201, 92);
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}
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else if (Main.itemText[index].coinValue >= 100)
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{
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if (Main.itemText[index].lifeTime < 180)
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Main.itemText[index].lifeTime = 180;
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Main.itemText[index].color = new Color(181, 192, 193);
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}
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else if (Main.itemText[index].coinValue >= 1)
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{
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if (Main.itemText[index].lifeTime < 120)
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Main.itemText[index].lifeTime = 120;
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Main.itemText[index].color = new Color(246, 138, 96);
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}
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}
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Main.itemText[index].stack += stack;
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Main.itemText[index].scale = 0.0f;
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Main.itemText[index].rotation = 0.0f;
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Main.itemText[index].position.X = (float) ((double) newItem.position.X + (double) newItem.width * 0.5 - (double) vector2.X * 0.5);
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Main.itemText[index].position.Y = (float) ((double) newItem.position.Y + (double) newItem.height * 0.25 - (double) vector2.Y * 0.5);
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Main.itemText[index].velocity.Y = -7f;
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if (!Main.itemText[index].coinText)
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return;
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Main.itemText[index].stack = 1;
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return;
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}
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}
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int index1 = -1;
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for (int index2 = 0; index2 < 20; ++index2)
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{
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if (!Main.itemText[index2].active)
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{
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index1 = index2;
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break;
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}
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}
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if (index1 == -1)
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{
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double num = (double) Main.bottomWorld;
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for (int index3 = 0; index3 < 20; ++index3)
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{
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if (num > (double) Main.itemText[index3].position.Y)
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{
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index1 = index3;
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num = (double) Main.itemText[index3].position.Y;
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}
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}
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}
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if (index1 < 0)
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return;
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string str = newItem.AffixName();
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if (stack > 1)
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str = str + " (" + (object) stack + ")";
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Vector2 vector2_1 = Main.fontMouseText.MeasureString(str);
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Main.itemText[index1].alpha = 1f;
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Main.itemText[index1].alphaDir = -1;
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Main.itemText[index1].active = true;
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Main.itemText[index1].scale = 0.0f;
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Main.itemText[index1].NoStack = noStack;
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Main.itemText[index1].rotation = 0.0f;
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Main.itemText[index1].position.X = (float) ((double) newItem.position.X + (double) newItem.width * 0.5 - (double) vector2_1.X * 0.5);
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Main.itemText[index1].position.Y = (float) ((double) newItem.position.Y + (double) newItem.height * 0.25 - (double) vector2_1.Y * 0.5);
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Main.itemText[index1].color = Color.White;
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if (newItem.rare == 1)
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Main.itemText[index1].color = new Color(150, 150, (int) byte.MaxValue);
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else if (newItem.rare == 2)
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Main.itemText[index1].color = new Color(150, (int) byte.MaxValue, 150);
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else if (newItem.rare == 3)
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Main.itemText[index1].color = new Color((int) byte.MaxValue, 200, 150);
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else if (newItem.rare == 4)
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Main.itemText[index1].color = new Color((int) byte.MaxValue, 150, 150);
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else if (newItem.rare == 5)
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Main.itemText[index1].color = new Color((int) byte.MaxValue, 150, (int) byte.MaxValue);
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else if (newItem.rare == -11)
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Main.itemText[index1].color = new Color((int) byte.MaxValue, 175, 0);
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else if (newItem.rare == -1)
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Main.itemText[index1].color = new Color(130, 130, 130);
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else if (newItem.rare == 6)
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Main.itemText[index1].color = new Color(210, 160, (int) byte.MaxValue);
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else if (newItem.rare == 7)
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Main.itemText[index1].color = new Color(150, (int) byte.MaxValue, 10);
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else if (newItem.rare == 8)
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Main.itemText[index1].color = new Color((int) byte.MaxValue, (int) byte.MaxValue, 10);
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else if (newItem.rare == 9)
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Main.itemText[index1].color = new Color(5, 200, (int) byte.MaxValue);
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else if (newItem.rare == 10)
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Main.itemText[index1].color = new Color((int) byte.MaxValue, 40, 100);
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else if (newItem.rare >= 11)
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Main.itemText[index1].color = new Color(180, 40, (int) byte.MaxValue);
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Main.itemText[index1].expert = newItem.expert;
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Main.itemText[index1].name = newItem.AffixName();
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Main.itemText[index1].stack = stack;
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Main.itemText[index1].velocity.Y = -7f;
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Main.itemText[index1].lifeTime = 60;
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if (longText)
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Main.itemText[index1].lifeTime *= 5;
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Main.itemText[index1].coinValue = 0;
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Main.itemText[index1].coinText = newItem.type >= 71 && newItem.type <= 74;
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if (!Main.itemText[index1].coinText)
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return;
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if (newItem.type == 71)
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Main.itemText[index1].coinValue += Main.itemText[index1].stack;
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else if (newItem.type == 72)
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Main.itemText[index1].coinValue += 100 * Main.itemText[index1].stack;
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else if (newItem.type == 73)
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Main.itemText[index1].coinValue += 10000 * Main.itemText[index1].stack;
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else if (newItem.type == 74)
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Main.itemText[index1].coinValue += 1000000 * Main.itemText[index1].stack;
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Main.itemText[index1].ValueToName();
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Main.itemText[index1].stack = 1;
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int index4 = index1;
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if (Main.itemText[index4].coinValue >= 1000000)
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{
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if (Main.itemText[index4].lifeTime < 300)
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Main.itemText[index4].lifeTime = 300;
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Main.itemText[index4].color = new Color(220, 220, 198);
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}
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else if (Main.itemText[index4].coinValue >= 10000)
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{
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if (Main.itemText[index4].lifeTime < 240)
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Main.itemText[index4].lifeTime = 240;
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Main.itemText[index4].color = new Color(224, 201, 92);
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}
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else if (Main.itemText[index4].coinValue >= 100)
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{
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if (Main.itemText[index4].lifeTime < 180)
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Main.itemText[index4].lifeTime = 180;
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Main.itemText[index4].color = new Color(181, 192, 193);
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}
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else
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{
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if (Main.itemText[index4].coinValue < 1)
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return;
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if (Main.itemText[index4].lifeTime < 120)
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Main.itemText[index4].lifeTime = 120;
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Main.itemText[index4].color = new Color(246, 138, 96);
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}
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}
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private static string ValueToName(int coinValue)
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{
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int num1 = 0;
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int num2 = 0;
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int num3 = 0;
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int num4 = 0;
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int num5 = coinValue;
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while (num5 > 0)
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{
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if (num5 >= 1000000)
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{
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num5 -= 1000000;
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++num1;
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}
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else if (num5 >= 10000)
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{
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num5 -= 10000;
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++num2;
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}
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else if (num5 >= 100)
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{
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num5 -= 100;
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++num3;
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}
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else if (num5 >= 1)
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{
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--num5;
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++num4;
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}
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}
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string str = "";
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if (num1 > 0)
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str = str + (object) num1 + string.Format(" {0} ", (object) Language.GetTextValue("Currency.Platinum"));
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if (num2 > 0)
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str = str + (object) num2 + string.Format(" {0} ", (object) Language.GetTextValue("Currency.Gold"));
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if (num3 > 0)
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str = str + (object) num3 + string.Format(" {0} ", (object) Language.GetTextValue("Currency.Silver"));
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if (num4 > 0)
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str = str + (object) num4 + string.Format(" {0} ", (object) Language.GetTextValue("Currency.Copper"));
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if (str.Length > 1)
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str = str.Substring(0, str.Length - 1);
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return str;
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}
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private void ValueToName()
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{
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int num1 = 0;
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int num2 = 0;
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int num3 = 0;
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int num4 = 0;
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int coinValue = this.coinValue;
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while (coinValue > 0)
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{
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if (coinValue >= 1000000)
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{
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coinValue -= 1000000;
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++num1;
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}
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else if (coinValue >= 10000)
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{
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coinValue -= 10000;
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++num2;
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}
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else if (coinValue >= 100)
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{
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coinValue -= 100;
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++num3;
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}
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else if (coinValue >= 1)
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{
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--coinValue;
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++num4;
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}
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}
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this.name = "";
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if (num1 > 0)
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this.name = this.name + (object) num1 + string.Format(" {0} ", (object) Language.GetTextValue("Currency.Platinum"));
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if (num2 > 0)
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this.name = this.name + (object) num2 + string.Format(" {0} ", (object) Language.GetTextValue("Currency.Gold"));
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if (num3 > 0)
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this.name = this.name + (object) num3 + string.Format(" {0} ", (object) Language.GetTextValue("Currency.Silver"));
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if (num4 > 0)
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this.name = this.name + (object) num4 + string.Format(" {0} ", (object) Language.GetTextValue("Currency.Copper"));
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if (this.name.Length <= 1)
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return;
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this.name = this.name.Substring(0, this.name.Length - 1);
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}
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public void Update(int whoAmI)
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{
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if (!this.active)
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return;
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float targetScale = ItemText.TargetScale;
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this.alpha += (float) this.alphaDir * 0.01f;
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if ((double) this.alpha <= 0.7)
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{
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this.alpha = 0.7f;
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this.alphaDir = 1;
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}
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if ((double) this.alpha >= 1.0)
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{
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this.alpha = 1f;
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this.alphaDir = -1;
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}
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if (this.expert && this.expert)
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this.color = new Color((int) (byte) Main.DiscoR, (int) (byte) Main.DiscoG, (int) (byte) Main.DiscoB, (int) Main.mouseTextColor);
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bool flag = false;
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string str1 = this.name;
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if (this.stack > 1)
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str1 = str1 + " (" + (object) this.stack + ")";
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Vector2 vector2_1 = Main.fontMouseText.MeasureString(str1) * this.scale;
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vector2_1.Y *= 0.8f;
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Rectangle rectangle1 = new Rectangle((int) ((double) this.position.X - (double) vector2_1.X / 2.0), (int) ((double) this.position.Y - (double) vector2_1.Y / 2.0), (int) vector2_1.X, (int) vector2_1.Y);
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for (int index = 0; index < 20; ++index)
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{
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if (Main.itemText[index].active && index != whoAmI)
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{
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string str2 = Main.itemText[index].name;
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if (Main.itemText[index].stack > 1)
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str2 = str2 + " (" + (object) Main.itemText[index].stack + ")";
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Vector2 vector2_2 = Main.fontMouseText.MeasureString(str2) * Main.itemText[index].scale;
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vector2_2.Y *= 0.8f;
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Rectangle rectangle2 = new Rectangle((int) ((double) Main.itemText[index].position.X - (double) vector2_2.X / 2.0), (int) ((double) Main.itemText[index].position.Y - (double) vector2_2.Y / 2.0), (int) vector2_2.X, (int) vector2_2.Y);
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if (rectangle1.Intersects(rectangle2) && ((double) this.position.Y < (double) Main.itemText[index].position.Y || (double) this.position.Y == (double) Main.itemText[index].position.Y && whoAmI < index))
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{
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flag = true;
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int num = ItemText.numActive;
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if (num > 3)
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num = 3;
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Main.itemText[index].lifeTime = ItemText.activeTime + 15 * num;
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this.lifeTime = ItemText.activeTime + 15 * num;
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}
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}
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}
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if (!flag)
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{
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this.velocity.Y *= 0.86f;
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if ((double) this.scale == (double) targetScale)
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this.velocity.Y *= 0.4f;
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}
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else if ((double) this.velocity.Y > -6.0)
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this.velocity.Y -= 0.2f;
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else
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this.velocity.Y *= 0.86f;
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this.velocity.X *= 0.93f;
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this.position += this.velocity;
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--this.lifeTime;
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if (this.lifeTime <= 0)
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{
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this.scale -= 0.03f * targetScale;
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if ((double) this.scale < 0.1 * (double) targetScale)
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this.active = false;
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this.lifeTime = 0;
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}
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else
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{
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if ((double) this.scale < (double) targetScale)
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this.scale += 0.1f * targetScale;
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if ((double) this.scale <= (double) targetScale)
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return;
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this.scale = targetScale;
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}
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}
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public static void UpdateItemText()
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{
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int num = 0;
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for (int whoAmI = 0; whoAmI < 20; ++whoAmI)
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{
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if (Main.itemText[whoAmI].active)
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{
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++num;
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Main.itemText[whoAmI].Update(whoAmI);
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}
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}
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ItemText.numActive = num;
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}
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}
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}
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