Terraria 1.3.5.3 Source Code
This commit is contained in:
commit
4b21dac4b6
503 changed files with 409032 additions and 0 deletions
51
GameContent/UI/Elements/UIImageButton.cs
Normal file
51
GameContent/UI/Elements/UIImageButton.cs
Normal file
|
@ -0,0 +1,51 @@
|
|||
// Decompiled with JetBrains decompiler
|
||||
// Type: Terraria.GameContent.UI.Elements.UIImageButton
|
||||
// Assembly: Terraria, Version=1.3.5.3, Culture=neutral, PublicKeyToken=null
|
||||
// MVID: 68659D26-2BE6-448F-8663-74FA559E6F08
|
||||
// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
|
||||
|
||||
using Microsoft.Xna.Framework;
|
||||
using Microsoft.Xna.Framework.Graphics;
|
||||
using Terraria.UI;
|
||||
|
||||
namespace Terraria.GameContent.UI.Elements
|
||||
{
|
||||
public class UIImageButton : UIElement
|
||||
{
|
||||
private Texture2D _texture;
|
||||
private float _visibilityActive = 1f;
|
||||
private float _visibilityInactive = 0.4f;
|
||||
|
||||
public UIImageButton(Texture2D texture)
|
||||
{
|
||||
this._texture = texture;
|
||||
this.Width.Set((float) this._texture.Width, 0.0f);
|
||||
this.Height.Set((float) this._texture.Height, 0.0f);
|
||||
}
|
||||
|
||||
public void SetImage(Texture2D texture)
|
||||
{
|
||||
this._texture = texture;
|
||||
this.Width.Set((float) this._texture.Width, 0.0f);
|
||||
this.Height.Set((float) this._texture.Height, 0.0f);
|
||||
}
|
||||
|
||||
protected override void DrawSelf(SpriteBatch spriteBatch)
|
||||
{
|
||||
CalculatedStyle dimensions = this.GetDimensions();
|
||||
spriteBatch.Draw(this._texture, dimensions.Position(), Color.White * (this.IsMouseHovering ? this._visibilityActive : this._visibilityInactive));
|
||||
}
|
||||
|
||||
public override void MouseOver(UIMouseEvent evt)
|
||||
{
|
||||
base.MouseOver(evt);
|
||||
Main.PlaySound(12);
|
||||
}
|
||||
|
||||
public void SetVisibility(float whenActive, float whenInactive)
|
||||
{
|
||||
this._visibilityActive = MathHelper.Clamp(whenActive, 0.0f, 1f);
|
||||
this._visibilityInactive = MathHelper.Clamp(whenInactive, 0.0f, 1f);
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue