Terraria 1.4.0.5 Source Code
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Social/SocialAPI.cs
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96
Social/SocialAPI.cs
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// Decompiled with JetBrains decompiler
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// Type: Terraria.Social.SocialAPI
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// Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null
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// MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83
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// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
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using System;
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using System.Collections.Generic;
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using Terraria.Social.Base;
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using Terraria.Social.WeGame;
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namespace Terraria.Social
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{
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public static class SocialAPI
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{
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private static SocialMode _mode;
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public static Terraria.Social.Base.FriendsSocialModule Friends;
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public static Terraria.Social.Base.AchievementsSocialModule Achievements;
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public static Terraria.Social.Base.CloudSocialModule Cloud;
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public static Terraria.Social.Base.NetSocialModule Network;
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public static Terraria.Social.Base.OverlaySocialModule Overlay;
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public static ServerJoinRequestsManager JoinRequests;
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private static List<ISocialModule> _modules;
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public static SocialMode Mode => SocialAPI._mode;
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public static void Initialize(SocialMode? mode = null)
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{
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if (!mode.HasValue)
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{
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mode = new SocialMode?(SocialMode.None);
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mode = new SocialMode?(SocialMode.Steam);
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}
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SocialAPI._mode = mode.Value;
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SocialAPI._modules = new List<ISocialModule>();
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SocialAPI.JoinRequests = new ServerJoinRequestsManager();
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Main.OnTickForInternalCodeOnly += new Action(SocialAPI.JoinRequests.Update);
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switch (SocialAPI.Mode)
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{
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case SocialMode.Steam:
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SocialAPI.LoadSteam();
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break;
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case SocialMode.WeGame:
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SocialAPI.LoadWeGame();
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break;
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}
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foreach (ISocialModule module in SocialAPI._modules)
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module.Initialize();
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}
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public static void Shutdown()
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{
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SocialAPI._modules.Reverse();
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foreach (ISocialModule module in SocialAPI._modules)
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module.Shutdown();
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}
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private static T LoadModule<T>() where T : ISocialModule, new()
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{
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T obj = new T();
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SocialAPI._modules.Add((ISocialModule) obj);
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return obj;
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}
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private static T LoadModule<T>(T module) where T : ISocialModule
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{
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SocialAPI._modules.Add((ISocialModule) module);
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return module;
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}
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private static void LoadDiscord()
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{
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}
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private static void LoadSteam()
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{
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SocialAPI.LoadModule<Terraria.Social.Steam.CoreSocialModule>();
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SocialAPI.Friends = (Terraria.Social.Base.FriendsSocialModule) SocialAPI.LoadModule<Terraria.Social.Steam.FriendsSocialModule>();
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SocialAPI.Achievements = (Terraria.Social.Base.AchievementsSocialModule) SocialAPI.LoadModule<Terraria.Social.Steam.AchievementsSocialModule>();
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SocialAPI.Cloud = (Terraria.Social.Base.CloudSocialModule) SocialAPI.LoadModule<Terraria.Social.Steam.CloudSocialModule>();
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SocialAPI.Overlay = (Terraria.Social.Base.OverlaySocialModule) SocialAPI.LoadModule<Terraria.Social.Steam.OverlaySocialModule>();
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SocialAPI.Network = (Terraria.Social.Base.NetSocialModule) SocialAPI.LoadModule<Terraria.Social.Steam.NetClientSocialModule>();
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WeGameHelper.WriteDebugString("LoadSteam modules");
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}
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private static void LoadWeGame()
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{
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SocialAPI.LoadModule<Terraria.Social.WeGame.CoreSocialModule>();
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SocialAPI.Cloud = (Terraria.Social.Base.CloudSocialModule) SocialAPI.LoadModule<Terraria.Social.WeGame.CloudSocialModule>();
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SocialAPI.Friends = (Terraria.Social.Base.FriendsSocialModule) SocialAPI.LoadModule<Terraria.Social.WeGame.FriendsSocialModule>();
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SocialAPI.Overlay = (Terraria.Social.Base.OverlaySocialModule) SocialAPI.LoadModule<Terraria.Social.WeGame.OverlaySocialModule>();
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SocialAPI.Network = (Terraria.Social.Base.NetSocialModule) SocialAPI.LoadModule<Terraria.Social.WeGame.NetClientSocialModule>();
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WeGameHelper.WriteDebugString("LoadWeGame modules");
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}
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}
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}
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