terraria-source-code/Social/SocialAPI.cs
2021-10-26 12:45:26 -04:00

96 lines
3.8 KiB
C#

// Decompiled with JetBrains decompiler
// Type: Terraria.Social.SocialAPI
// Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null
// MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83
// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
using System;
using System.Collections.Generic;
using Terraria.Social.Base;
using Terraria.Social.WeGame;
namespace Terraria.Social
{
public static class SocialAPI
{
private static SocialMode _mode;
public static Terraria.Social.Base.FriendsSocialModule Friends;
public static Terraria.Social.Base.AchievementsSocialModule Achievements;
public static Terraria.Social.Base.CloudSocialModule Cloud;
public static Terraria.Social.Base.NetSocialModule Network;
public static Terraria.Social.Base.OverlaySocialModule Overlay;
public static ServerJoinRequestsManager JoinRequests;
private static List<ISocialModule> _modules;
public static SocialMode Mode => SocialAPI._mode;
public static void Initialize(SocialMode? mode = null)
{
if (!mode.HasValue)
{
mode = new SocialMode?(SocialMode.None);
mode = new SocialMode?(SocialMode.Steam);
}
SocialAPI._mode = mode.Value;
SocialAPI._modules = new List<ISocialModule>();
SocialAPI.JoinRequests = new ServerJoinRequestsManager();
Main.OnTickForInternalCodeOnly += new Action(SocialAPI.JoinRequests.Update);
switch (SocialAPI.Mode)
{
case SocialMode.Steam:
SocialAPI.LoadSteam();
break;
case SocialMode.WeGame:
SocialAPI.LoadWeGame();
break;
}
foreach (ISocialModule module in SocialAPI._modules)
module.Initialize();
}
public static void Shutdown()
{
SocialAPI._modules.Reverse();
foreach (ISocialModule module in SocialAPI._modules)
module.Shutdown();
}
private static T LoadModule<T>() where T : ISocialModule, new()
{
T obj = new T();
SocialAPI._modules.Add((ISocialModule) obj);
return obj;
}
private static T LoadModule<T>(T module) where T : ISocialModule
{
SocialAPI._modules.Add((ISocialModule) module);
return module;
}
private static void LoadDiscord()
{
}
private static void LoadSteam()
{
SocialAPI.LoadModule<Terraria.Social.Steam.CoreSocialModule>();
SocialAPI.Friends = (Terraria.Social.Base.FriendsSocialModule) SocialAPI.LoadModule<Terraria.Social.Steam.FriendsSocialModule>();
SocialAPI.Achievements = (Terraria.Social.Base.AchievementsSocialModule) SocialAPI.LoadModule<Terraria.Social.Steam.AchievementsSocialModule>();
SocialAPI.Cloud = (Terraria.Social.Base.CloudSocialModule) SocialAPI.LoadModule<Terraria.Social.Steam.CloudSocialModule>();
SocialAPI.Overlay = (Terraria.Social.Base.OverlaySocialModule) SocialAPI.LoadModule<Terraria.Social.Steam.OverlaySocialModule>();
SocialAPI.Network = (Terraria.Social.Base.NetSocialModule) SocialAPI.LoadModule<Terraria.Social.Steam.NetClientSocialModule>();
WeGameHelper.WriteDebugString("LoadSteam modules");
}
private static void LoadWeGame()
{
SocialAPI.LoadModule<Terraria.Social.WeGame.CoreSocialModule>();
SocialAPI.Cloud = (Terraria.Social.Base.CloudSocialModule) SocialAPI.LoadModule<Terraria.Social.WeGame.CloudSocialModule>();
SocialAPI.Friends = (Terraria.Social.Base.FriendsSocialModule) SocialAPI.LoadModule<Terraria.Social.WeGame.FriendsSocialModule>();
SocialAPI.Overlay = (Terraria.Social.Base.OverlaySocialModule) SocialAPI.LoadModule<Terraria.Social.WeGame.OverlaySocialModule>();
SocialAPI.Network = (Terraria.Social.Base.NetSocialModule) SocialAPI.LoadModule<Terraria.Social.WeGame.NetClientSocialModule>();
WeGameHelper.WriteDebugString("LoadWeGame modules");
}
}
}