Terraria 1.4.0.5 Source Code
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Sign.cs
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74
Sign.cs
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// Decompiled with JetBrains decompiler
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// Type: Terraria.Sign
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// Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null
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// MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83
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// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
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namespace Terraria
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{
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public class Sign
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{
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public const int maxSigns = 1000;
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public int x;
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public int y;
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public string text;
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public static void KillSign(int x, int y)
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{
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for (int index = 0; index < 1000; ++index)
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{
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if (Main.sign[index] != null && Main.sign[index].x == x && Main.sign[index].y == y)
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Main.sign[index] = (Sign) null;
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}
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}
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public static int ReadSign(int i, int j, bool CreateIfMissing = true)
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{
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int num1 = (int) Main.tile[i, j].frameX / 18;
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int num2 = (int) Main.tile[i, j].frameY / 18;
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int num3 = num1 % 2;
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int x = i - num3;
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int y = j - num2;
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if (!Main.tileSign[(int) Main.tile[x, y].type])
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{
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Sign.KillSign(x, y);
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return -1;
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}
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int num4 = -1;
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for (int index = 0; index < 1000; ++index)
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{
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if (Main.sign[index] != null && Main.sign[index].x == x && Main.sign[index].y == y)
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{
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num4 = index;
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break;
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}
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}
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if (num4 < 0 & CreateIfMissing)
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{
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for (int index = 0; index < 1000; ++index)
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{
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if (Main.sign[index] == null)
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{
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num4 = index;
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Main.sign[index] = new Sign();
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Main.sign[index].x = x;
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Main.sign[index].y = y;
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Main.sign[index].text = "";
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break;
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}
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}
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}
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return num4;
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}
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public static void TextSign(int i, string text)
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{
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if (Main.tile[Main.sign[i].x, Main.sign[i].y] == null || !Main.tile[Main.sign[i].x, Main.sign[i].y].active() || !Main.tileSign[(int) Main.tile[Main.sign[i].x, Main.sign[i].y].type])
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Main.sign[i] = (Sign) null;
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else
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Main.sign[i].text = text;
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}
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public override string ToString() => "x" + (object) this.x + "\ty" + (object) this.y + "\t" + this.text;
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}
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}
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