terraria-source-code/Sign.cs
2021-10-26 12:45:26 -04:00

74 lines
2.1 KiB
C#

// Decompiled with JetBrains decompiler
// Type: Terraria.Sign
// Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null
// MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83
// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
namespace Terraria
{
public class Sign
{
public const int maxSigns = 1000;
public int x;
public int y;
public string text;
public static void KillSign(int x, int y)
{
for (int index = 0; index < 1000; ++index)
{
if (Main.sign[index] != null && Main.sign[index].x == x && Main.sign[index].y == y)
Main.sign[index] = (Sign) null;
}
}
public static int ReadSign(int i, int j, bool CreateIfMissing = true)
{
int num1 = (int) Main.tile[i, j].frameX / 18;
int num2 = (int) Main.tile[i, j].frameY / 18;
int num3 = num1 % 2;
int x = i - num3;
int y = j - num2;
if (!Main.tileSign[(int) Main.tile[x, y].type])
{
Sign.KillSign(x, y);
return -1;
}
int num4 = -1;
for (int index = 0; index < 1000; ++index)
{
if (Main.sign[index] != null && Main.sign[index].x == x && Main.sign[index].y == y)
{
num4 = index;
break;
}
}
if (num4 < 0 & CreateIfMissing)
{
for (int index = 0; index < 1000; ++index)
{
if (Main.sign[index] == null)
{
num4 = index;
Main.sign[index] = new Sign();
Main.sign[index].x = x;
Main.sign[index].y = y;
Main.sign[index].text = "";
break;
}
}
}
return num4;
}
public static void TextSign(int i, string text)
{
if (Main.tile[Main.sign[i].x, Main.sign[i].y] == null || !Main.tile[Main.sign[i].x, Main.sign[i].y].active() || !Main.tileSign[(int) Main.tile[Main.sign[i].x, Main.sign[i].y].type])
Main.sign[i] = (Sign) null;
else
Main.sign[i].text = text;
}
public override string ToString() => "x" + (object) this.x + "\ty" + (object) this.y + "\t" + this.text;
}
}